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.github create vector4, vector4i and projection for csharp 2022-07-31 19:42:34 +02:00
core Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
doc [TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
drivers Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture 2022-08-02 07:15:59 +02:00
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misc File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
modules Add static method for creating RegEx 2022-08-02 15:56:46 +02:00
platform File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
scene Added default values to particle turbulence. 2022-08-02 10:16:09 +02:00
servers [TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
tests [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
thirdparty [TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
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gles3_builders.py Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
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LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
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logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py SCons: Fix creating VS solution with SCons 4.4.0 2022-07-31 13:58:09 +02:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct Merge pull request #63310 from akien-mga/scons-vsproj-windows 2022-07-22 17:44:45 +02:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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