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https://github.com/godotengine/godot
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* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). |
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.. | ||
build_scripts | ||
doc_classes | ||
editor | ||
editor_templates | ||
glue | ||
icons | ||
mono_gd | ||
utils | ||
.editorconfig | ||
.gitignore | ||
__init__.py | ||
class_db_api_json.cpp | ||
class_db_api_json.h | ||
config.py | ||
csharp_script.cpp | ||
csharp_script.h | ||
Directory.Build.props | ||
godotsharp_defs.h | ||
godotsharp_dirs.cpp | ||
godotsharp_dirs.h | ||
managed_callable.cpp | ||
managed_callable.h | ||
mono_gc_handle.cpp | ||
mono_gc_handle.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
SdkPackageVersions.props | ||
signal_awaiter_utils.cpp | ||
signal_awaiter_utils.h |