Fix Slerp C# docs and add test cases for vectors in the same direction

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Aaron Franke 2022-03-12 13:20:55 -06:00
parent d7019de7e3
commit 89c4990274
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4 changed files with 12 additions and 4 deletions

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@ -511,8 +511,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
/// This method also handles interpolating the lengths if the input vectors have different lengths.
/// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
/// This method also handles interpolating the lengths if the input vectors
/// have different lengths. For the special case of one or both input vectors
/// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>

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@ -551,8 +551,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
/// This method also handles interpolating the lengths if the input vectors have different lengths.
/// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
/// This method also handles interpolating the lengths if the input vectors
/// have different lengths. For the special case of one or both input vectors
/// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>

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@ -89,6 +89,9 @@ TEST_CASE("[Vector2] Interpolation methods") {
CHECK_MESSAGE(
Vector2(5, 0).slerp(Vector2(0, 5), 0.5).is_equal_approx(Vector2(5, 5) * Math_SQRT12),
"Vector2 slerp with non-normalized values should work as expected.");
CHECK_MESSAGE(
Vector2(1, 1).slerp(Vector2(2, 2), 0.5).is_equal_approx(Vector2(1.5, 1.5)),
"Vector2 slerp with colinear inputs should behave as expected.");
CHECK_MESSAGE(
Vector2().slerp(Vector2(), 0.5) == Vector2(),
"Vector2 slerp with both inputs as zero vectors should return a zero vector.");

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@ -110,6 +110,9 @@ TEST_CASE("[Vector3] Interpolation methods") {
CHECK_MESSAGE(
Vector3(5, 0, 0).slerp(Vector3(0, 3, 4), 0.5).is_equal_approx(Vector3(3.535533905029296875, 2.121320486068725586, 2.828427314758300781)),
"Vector3 slerp with non-normalized values should work as expected.");
CHECK_MESSAGE(
Vector3(1, 1, 1).slerp(Vector3(2, 2, 2), 0.5).is_equal_approx(Vector3(1.5, 1.5, 1.5)),
"Vector3 slerp with colinear inputs should behave as expected.");
CHECK_MESSAGE(
Vector3().slerp(Vector3(), 0.5) == Vector3(),
"Vector3 slerp with both inputs as zero vectors should return a zero vector.");