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https://github.com/godotengine/godot
synced 2024-09-05 17:49:51 +00:00
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
This commit is contained in:
parent
1d910b1e58
commit
11572c6e30
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@ -29,10 +29,10 @@
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/*************************************************************************/
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#include "action_map_editor.h"
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#include "core/input/input_map.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/separator.h"
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/////////////////////////////////////////
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@ -31,8 +31,14 @@
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#ifndef ACTION_MAP_EDITOR_H
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#define ACTION_MAP_EDITOR_H
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#include "editor/editor_data.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tree.h"
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// Confirmation Dialog used when configuring an input event.
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// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
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@ -31,14 +31,11 @@
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#include "code_editor.h"
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#include "core/input/input.h"
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#include "core/object/message_queue.h"
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#include "core/os/keyboard.h"
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#include "core/string/string_builder.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/separator.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/resources/font.h"
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void GotoLineDialog::popup_find_line(CodeEdit *p_edit) {
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@ -31,11 +31,12 @@
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#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/code_edit.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/main/timer.h"
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@ -30,16 +30,12 @@
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#include "connections_dialog.h"
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#include "core/string/print_string.h"
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#include "editor/doc_tools.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/scene_tree_dock.h"
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#include "plugins/script_editor_plugin.h"
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#include "scene/gui/label.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/spin_box.h"
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static Node *_find_first_script(Node *p_root, Node *p_node) {
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if (p_node != p_root && p_node->get_owner() != p_root) {
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@ -35,16 +35,19 @@
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#include "editor/editor_inspector.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/tree.h"
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class PopupMenu;
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class ConnectDialogBinds;
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class SpinBox;
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class ConnectDialog : public ConfirmationDialog {
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GDCLASS(ConnectDialog, ConfirmationDialog);
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@ -34,6 +34,7 @@
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#include "editor/debugger/script_editor_debugger.h"
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#include "editor/editor_node.h"
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#include "editor/editor_run_native.h"
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#include "editor/plugins/script_editor_plugin.h"
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void DebugAdapterParser::_bind_methods() {
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// Requests
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@ -39,7 +39,6 @@
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#include "scene/gui/margin_container.h"
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class Tree;
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class EditorNode;
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class LineEdit;
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class TabContainer;
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class RichTextLabel;
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@ -34,7 +34,6 @@
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#include "core/donors.gen.h"
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#include "core/license.gen.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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// The metadata key used to store and retrieve the version text to copy to the clipboard.
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static const String META_TEXT_TO_COPY = "text_to_copy";
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@ -31,11 +31,11 @@
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#include "editor_data.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/resources/packed_scene.h"
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void EditorHistory::cleanup_history() {
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@ -33,11 +33,11 @@
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#include "core/object/undo_redo.h"
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#include "core/templates/list.h"
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#include "core/templates/pair.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/resources/texture.h"
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class ConfigFile;
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class EditorPlugin;
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class EditorHistory {
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enum {
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HISTORY_MAX = 64
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Vector<History> history;
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int current;
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//Vector<EditorPlugin*> editor_plugins;
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struct PropertyData {
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String name;
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Variant value;
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@ -45,6 +45,7 @@
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#include "core/version.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/resources/resource_format_text.h"
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@ -69,6 +69,7 @@
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#include "servers/physics_server_2d.h"
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#include "servers/rendering/rendering_device.h"
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#include "editor/animation_track_editor.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/debugger/debug_adapter/debug_adapter_server.h"
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#include "editor/debugger/editor_debugger_node.h"
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@ -103,12 +104,12 @@
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#include "editor/editor_translation_parser.h"
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#include "editor/export_template_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/import/dynamicfont_import_settings.h"
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#include "editor/import/dynamic_font_import_settings.h"
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#include "editor/import/editor_import_collada.h"
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#include "editor/import/resource_importer_bitmask.h"
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#include "editor/import/resource_importer_bmfont.h"
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#include "editor/import/resource_importer_csv_translation.h"
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#include "editor/import/resource_importer_dynamicfont.h"
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#include "editor/import/resource_importer_dynamic_font.h"
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#include "editor/import/resource_importer_image.h"
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#include "editor/import/resource_importer_imagefont.h"
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#include "editor/import/resource_importer_layered_texture.h"
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@ -30,6 +30,7 @@
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#include "editor_path.h"
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#include "editor/editor_data.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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@ -31,10 +31,13 @@
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#ifndef EDITOR_PATH_H
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#define EDITOR_PATH_H
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#include "editor/editor_data.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/texture_rect.h"
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class EditorHistory;
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class EditorPath : public Button {
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GDCLASS(EditorPath, Button);
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@ -34,7 +34,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/os/os.h"
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#include "main/main.h" // For `is_project_manager`.
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#include "main/main.h"
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EditorPaths *EditorPaths::singleton = nullptr;
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@ -32,6 +32,7 @@
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#define EDITOR_PATHS_H
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/string/ustring.h"
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class EditorPaths : public Object {
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@ -37,11 +37,12 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_settings.h"
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#include "editor/filesystem_dock.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/project_settings_editor.h"
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#include "editor/scene_tree_dock.h"
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#include "main/main.h"
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#include "plugins/canvas_item_editor_plugin.h"
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#include "plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/gui/popup_menu.h"
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#include "servers/rendering_server.h"
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@ -32,9 +32,9 @@
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#include "core/input/input.h"
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#include "core/io/marshalls.h"
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_scale.h"
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#include "editor/inspector_dock.h"
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bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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@ -36,6 +36,8 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/filesystem_dock.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/quick_open.h"
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#include "editor/scene_tree_dock.h"
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HashMap<StringName, List<StringName>> EditorResourcePicker::allowed_types_cache;
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#ifndef EDITOR_RESOURCE_PICKER_H
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#define EDITOR_RESOURCE_PICKER_H
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#include "quick_open.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/texture_rect.h"
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class EditorFileDialog;
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class EditorQuickOpen;
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class EditorResourcePicker : public HBoxContainer {
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GDCLASS(EditorResourcePicker, HBoxContainer);
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@ -36,6 +36,7 @@
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#include "core/io/resource_saver.h"
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#include "core/object/message_queue.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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@ -33,7 +33,9 @@
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#include "core/object/ref_counted.h"
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#include "editor/editor_plugin.h"
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class EditorNode;
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class EditorScript : public RefCounted {
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GDCLASS(EditorScript, RefCounted);
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@ -31,18 +31,22 @@
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#include "editor_settings.h"
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#include "core/config/project_settings.h"
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#include "core/input/input_event.h"
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#include "core/input/input_map.h"
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#include "core/input/shortcut.h"
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#include "core/io/certs_compressed.gen.h"
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#include "core/io/config_file.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/ip.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/object/class_db.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/string/translation.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_translation.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#ifndef EDITOR_SETTINGS_H
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#define EDITOR_SETTINGS_H
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#include "core/input/shortcut.h"
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#include "core/io/config_file.h"
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#include "core/io/resource.h"
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#include "core/object/class_db.h"
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#include "core/os/thread_safe.h"
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#include "core/string/translation.h"
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#include "editor/editor_paths.h"
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class EditorPlugin;
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class InputEvent;
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class Shortcut;
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class EditorSettings : public Resource {
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GDCLASS(EditorSettings, Resource);
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#include "core/input/input.h"
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#include "core/math/expression.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
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#include "editor_toaster.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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#include "core/os/keyboard.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_scale.h"
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#include "progress_dialog.h"
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#include "scene/gui/link_button.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/import_dock.h"
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#include "editor/scene_tree_dock.h"
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#include "import_dock.h"
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#include "editor/shader_create_dialog.h"
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#include "scene/gui/label.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/display_server.h"
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#include "shader_create_dialog.h"
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FileSystemDock *FileSystemDock::singleton = nullptr;
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#ifndef FILESYSTEM_DOCK_H
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#define FILESYSTEM_DOCK_H
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#include "editor/create_dialog.h"
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#include "editor/dependency_editor.h"
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#include "editor/editor_dir_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/script_create_dialog.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "core/io/dir_access.h"
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#include "core/os/thread.h"
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#include "create_dialog.h"
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#include "dependency_editor.h"
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#include "editor/editor_dir_dialog.h"
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#include "editor/editor_file_system.h"
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#include "script_create_dialog.h"
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class EditorNode;
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class ShaderCreateDialog;
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class FileSystemDock : public VBoxContainer {
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||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* dynamicfont_import_settings.cpp */
|
||||
/* dynamic_font_import_settings.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "dynamicfont_import_settings.h"
|
||||
#include "dynamic_font_import_settings.h"
|
||||
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_file_system.h"
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* dynamicfont_import_settings.h */
|
||||
/* dynamic_font_import_settings.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,10 +28,10 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef FONTDATA_IMPORT_SETTINGS_H
|
||||
#define FONTDATA_IMPORT_SETTINGS_H
|
||||
#ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H
|
||||
#define DYNAMIC_FONT_IMPORT_SETTINGS_H
|
||||
|
||||
#include "editor/import/resource_importer_dynamicfont.h"
|
||||
#include "editor/import/resource_importer_dynamic_font.h"
|
||||
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/item_list.h"
|
||||
|
@ -41,7 +41,6 @@
|
|||
#include "scene/gui/tab_container.h"
|
||||
#include "scene/gui/text_edit.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
#include "scene/resources/font.h"
|
||||
#include "servers/text_server.h"
|
||||
|
||||
|
@ -179,4 +178,4 @@ public:
|
|||
DynamicFontImportSettings();
|
||||
};
|
||||
|
||||
#endif // FONTDATA_IMPORT_SETTINGS_H
|
||||
#endif // DYNAMIC_FONT_IMPORT_SETTINGS_H
|
|
@ -29,13 +29,11 @@
|
|||
/*************************************************************************/
|
||||
|
||||
#include "resource_importer_bitmask.h"
|
||||
#include "core/io/config_file.h"
|
||||
|
||||
#include "core/io/image.h"
|
||||
#include "core/io/image_loader.h"
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "scene/resources/bit_map.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
String ResourceImporterBitMap::get_importer_name() const {
|
||||
return "bitmap";
|
||||
|
|
|
@ -31,11 +31,8 @@
|
|||
#ifndef RESOURCE_IMPORTER_BITMASK_H
|
||||
#define RESOURCE_IMPORTER_BITMASK_H
|
||||
|
||||
#include "core/io/image.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class StreamBitMap;
|
||||
|
||||
class ResourceImporterBitMap : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterBitMap, ResourceImporter);
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* resource_importer_dynamicfont.cpp */
|
||||
/* resource_importer_dynamic_font.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,12 +28,13 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "resource_importer_dynamicfont.h"
|
||||
#include "resource_importer_dynamic_font.h"
|
||||
|
||||
#include "core/io/file_access.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "dynamicfont_import_settings.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/import/dynamic_font_import_settings.h"
|
||||
#include "scene/resources/font.h"
|
||||
#include "servers/text_server.h"
|
||||
|
||||
#include "modules/modules_enabled.gen.h" // For freetype.
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* resource_importer_dynamicfont.h */
|
||||
/* resource_importer_dynamic_font.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,12 +28,10 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RESOURCE_IMPORTER_FONT_DATA_H
|
||||
#define RESOURCE_IMPORTER_FONT_DATA_H
|
||||
#ifndef RESOURCE_IMPORTER_DYNAMIC_FONT_H
|
||||
#define RESOURCE_IMPORTER_DYNAMIC_FONT_H
|
||||
|
||||
#include "core/io/resource_importer.h"
|
||||
#include "scene/resources/font.h"
|
||||
#include "servers/text_server.h"
|
||||
|
||||
class ResourceImporterDynamicFont : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterDynamicFont, ResourceImporter);
|
||||
|
@ -68,4 +66,4 @@ public:
|
|||
ResourceImporterDynamicFont();
|
||||
};
|
||||
|
||||
#endif // RESOURCE_IMPORTER_FONTDATA_H
|
||||
#endif // RESOURCE_IMPORTER_DYNAMIC_FONT_H
|
|
@ -31,6 +31,7 @@
|
|||
#include "import_defaults_editor.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
#include "editor/action_map_editor.h"
|
||||
#include "editor/editor_autoload_settings.h"
|
||||
#include "editor/editor_plugin_settings.h"
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define IMPORT_DEFAULTS_EDITOR_H
|
||||
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/button.h"
|
||||
#include "scene/gui/option_button.h"
|
||||
|
||||
class ImportDefaultsEditorSettings;
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/plugins/animation_player_editor_plugin.h"
|
||||
#include "editor/plugins/script_editor_plugin.h"
|
||||
|
||||
InspectorDock *InspectorDock::singleton = nullptr;
|
||||
|
||||
|
|
|
@ -31,15 +31,17 @@
|
|||
#ifndef INSPECTOR_DOCK_H
|
||||
#define INSPECTOR_DOCK_H
|
||||
|
||||
#include "editor/animation_track_editor.h"
|
||||
#include "editor/create_dialog.h"
|
||||
#include "editor/editor_data.h"
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "editor/editor_path.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/button.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/line_edit.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorFileDialog;
|
||||
|
||||
class InspectorDock : public VBoxContainer {
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "scene/2d/polygon_2d.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
||||
class EditorNode;
|
||||
class CanvasItemEditor;
|
||||
|
||||
class AbstractPolygon2DEditor : public HBoxContainer {
|
||||
|
|
|
@ -40,7 +40,6 @@
|
|||
#include "scene/gui/popup.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
class EditorNode;
|
||||
class ProgressBar;
|
||||
class EditorFileDialog;
|
||||
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/animation_track_editor.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H
|
||||
#define ANIMATION_PLAYER_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/animation_track_editor.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
|
@ -39,9 +40,7 @@
|
|||
#include "scene/gui/texture_button.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorFileDialog;
|
||||
class AnimationTrackEditor;
|
||||
class AnimationPlayerEditorPlugin;
|
||||
|
||||
class AnimationPlayerEditor : public VBoxContainer {
|
||||
|
|
|
@ -39,8 +39,8 @@
|
|||
#include "scene/gui/popup.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorFileDialog;
|
||||
|
||||
class AnimationTreeNodeEditorPlugin : public VBoxContainer {
|
||||
GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer);
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "core/version.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_paths.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/project_settings_editor.h"
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
#include "scene/gui/color_rect.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class EditorNode;
|
||||
class AudioStreamEditor : public ColorRect {
|
||||
GDCLASS(AudioStreamEditor, ColorRect);
|
||||
|
||||
|
|
|
@ -30,6 +30,8 @@
|
|||
|
||||
#include "audio_stream_randomizer_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
|
||||
void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
|
||||
#define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "servers/audio/audio_stream.h"
|
||||
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
#include "editor/editor_plugin.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class Camera3DEditor : public Control {
|
||||
GDCLASS(Camera3DEditor, Control);
|
||||
|
||||
|
|
|
@ -42,7 +42,6 @@
|
|||
#include "scene/gui/texture_rect.h"
|
||||
#include "scene/main/canvas_item.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorData;
|
||||
class CanvasItemEditorViewport;
|
||||
class ViewPanner;
|
||||
|
|
|
@ -32,10 +32,8 @@
|
|||
#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
#include "scene/2d/collision_shape_2d.h"
|
||||
|
||||
class EditorNode;
|
||||
class CanvasItemEditor;
|
||||
|
||||
class CollisionShape2DEditor : public Control {
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
|
||||
#include "control_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/plugins/canvas_item_editor_plugin.h"
|
||||
|
||||
void ControlPositioningWarning::_update_warning() {
|
||||
|
|
|
@ -31,9 +31,7 @@
|
|||
#ifndef CONTROL_EDITOR_PLUGIN_H
|
||||
#define CONTROL_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/check_box.h"
|
||||
#include "scene/gui/control.h"
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
#include "scene/2d/cpu_particles_2d.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorPlugin;
|
||||
class SpinBox;
|
||||
class EditorFileDialog;
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
|
||||
#include "scene/3d/cpu_particles_3d.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class CPUParticles3DEditor : public GPUParticles3DEditorBase {
|
||||
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
|
||||
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "editor/editor_resource_preview.h"
|
||||
#include "scene/resources/curve.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
// Edits a y(x) curve
|
||||
class CurveEditor : public Control {
|
||||
GDCLASS(CurveEditor, Control);
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/fileserver/editor_file_server.h"
|
||||
#include "editor/plugins/script_editor_plugin.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
|
||||
DebuggerEditorPlugin::DebuggerEditorPlugin(MenuButton *p_debug_menu) {
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorFileServer;
|
||||
class MenuButton;
|
||||
class PopupMenu;
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "core/io/file_access_memory.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/os/os.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_paths.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "scene/resources/bit_map.h"
|
||||
|
|
|
@ -31,9 +31,8 @@
|
|||
#ifndef EDITORPREVIEWPLUGINS_H
|
||||
#define EDITORPREVIEWPLUGINS_H
|
||||
|
||||
#include "editor/editor_resource_preview.h"
|
||||
|
||||
#include "core/templates/safe_refcount.h"
|
||||
#include "editor/editor_resource_preview.h"
|
||||
|
||||
void post_process_preview(Ref<Image> p_image);
|
||||
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
|
||||
#include "font_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
void FontDataPreview::_notification(int p_what) {
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "scene/resources/font.h"
|
||||
#include "scene/resources/text_line.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class FontDataPreview : public Control {
|
||||
GDCLASS(FontDataPreview, Control);
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorFileDialog;
|
||||
|
||||
class GPUParticles2DEditorPlugin : public EditorPlugin {
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "scene/3d/gpu_particles_3d.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class EditorNode;
|
||||
class SceneTreeDialog;
|
||||
|
||||
class GPUParticles3DEditorBase : public Control {
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "scene/3d/gpu_particles_collision_3d.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
class EditorNode;
|
||||
struct EditorProgress;
|
||||
class EditorFileDialog;
|
||||
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
#include "editor/editor_plugin.h"
|
||||
#include "scene/gui/gradient_edit.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class GradientEditor : public GradientEdit {
|
||||
GDCLASS(GradientEditor, GradientEdit);
|
||||
|
||||
|
|
|
@ -30,8 +30,6 @@
|
|||
|
||||
#include "input_event_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
|
||||
void InputEventConfigContainer::_bind_methods() {
|
||||
}
|
||||
|
||||
|
|
|
@ -33,8 +33,7 @@
|
|||
|
||||
#include "editor/action_map_editor.h"
|
||||
#include "editor/editor_inspector.h"
|
||||
|
||||
class EditorNode;
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
class InputEventConfigContainer : public HBoxContainer {
|
||||
GDCLASS(InputEventConfigContainer, HBoxContainer);
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "scene/3d/lightmap_gi.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
class EditorNode;
|
||||
struct EditorProgress;
|
||||
class EditorFileDialog;
|
||||
|
||||
|
|
|
@ -31,17 +31,15 @@
|
|||
#ifndef MATERIAL_EDITOR_PLUGIN_H
|
||||
#define MATERIAL_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/property_editor.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/property_editor.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
#include "scene/3d/light_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/gui/color_rect.h"
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
|
||||
class EditorNode;
|
||||
class SubViewportContainer;
|
||||
|
||||
class MaterialEditor : public Control {
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
|
||||
#include "mesh_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
|
||||
|
|
|
@ -38,8 +38,6 @@
|
|||
#include "scene/gui/subviewport_container.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class MeshEditor : public SubViewportContainer {
|
||||
GDCLASS(MeshEditor, SubViewportContainer);
|
||||
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class MeshInstance3DEditor : public Control {
|
||||
GDCLASS(MeshInstance3DEditor, Control);
|
||||
|
||||
|
|
|
@ -34,7 +34,6 @@
|
|||
#include "editor/editor_plugin.h"
|
||||
#include "scene/resources/mesh_library.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorFileDialog;
|
||||
class ConfirmationDialog;
|
||||
class MenuButton;
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
#include "scene/gui/slider.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class EditorNode;
|
||||
class SceneTreeDialog;
|
||||
|
||||
class MultiMeshEditor : public Control {
|
||||
|
|
|
@ -47,7 +47,6 @@
|
|||
#include "scene/resources/fog_material.h"
|
||||
#include "scene/resources/sky_material.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorData;
|
||||
class Node3DEditor;
|
||||
class Node3DEditorViewport;
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "scene/3d/occluder_instance_3d.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
class EditorNode;
|
||||
struct EditorProgress;
|
||||
class EditorFileDialog;
|
||||
|
||||
class OccluderInstance3DEditorPlugin : public EditorPlugin {
|
||||
|
|
|
@ -30,9 +30,6 @@
|
|||
|
||||
#include "ot_features_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
void OpenTypeFeaturesEditor::_value_changed(double val) {
|
||||
if (setting) {
|
||||
return;
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
#include "editor/editor_plugin.h"
|
||||
#include "editor/editor_properties.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
/*************************************************************************/
|
||||
|
||||
class OpenTypeFeaturesEditor : public EditorProperty {
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "scene/2d/path_2d.h"
|
||||
#include "scene/gui/separator.h"
|
||||
|
||||
class EditorNode;
|
||||
class CanvasItemEditor;
|
||||
|
||||
class Path2DEditor : public HBoxContainer {
|
||||
|
|
|
@ -37,8 +37,6 @@
|
|||
#include "scene/3d/path_3d.h"
|
||||
#include "scene/gui/separator.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class Path3DGizmo : public EditorNode3DGizmo {
|
||||
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
|
||||
|
||||
|
|
|
@ -30,9 +30,7 @@
|
|||
|
||||
#include "physical_bone_3d_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "scene/3d/physics_body_3d.h"
|
||||
|
||||
void PhysicalBone3DEditor::_bind_methods() {
|
||||
}
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/button.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class PhysicalBone3DEditor : public Object {
|
||||
GDCLASS(PhysicalBone3DEditor, Object);
|
||||
|
||||
|
|
|
@ -30,13 +30,11 @@
|
|||
|
||||
#include "polygon_2d_editor_plugin.h"
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/io/file_access.h"
|
||||
#include "core/input/input_event.h"
|
||||
#include "core/math/geometry_2d.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/canvas_item_editor_plugin.h"
|
||||
#include "scene/2d/skeleton_2d.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/gui/scroll_container.h"
|
||||
|
|
|
@ -33,11 +33,11 @@
|
|||
|
||||
#include "editor/plugins/abstract_polygon_2d_editor.h"
|
||||
|
||||
class ViewPanner;
|
||||
class ScrollContainer;
|
||||
class Panel;
|
||||
class HSlider;
|
||||
class Panel;
|
||||
class ScrollContainer;
|
||||
class SpinBox;
|
||||
class ViewPanner;
|
||||
|
||||
class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/resources/immediate_mesh.h"
|
||||
|
||||
class EditorNode;
|
||||
class CanvasItemEditor;
|
||||
|
||||
class Polygon3DEditor : public HBoxContainer {
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
|
||||
#include "replication_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/inspector_dock.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef REPLICATION_EDITOR_PLUGIN_H
|
||||
#define REPLICATION_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/resources/scene_replication_config.h"
|
||||
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
#include "scene/gui/tree.h"
|
||||
#include "scene/main/resource_preloader.h"
|
||||
|
||||
class EditorNode;
|
||||
struct EditorProgress;
|
||||
class EditorFileDialog;
|
||||
|
||||
class ResourcePreloaderEditor : public PanelContainer {
|
||||
|
|
|
@ -47,8 +47,6 @@
|
|||
#include "scene/main/timer.h"
|
||||
#include "scene/resources/text_file.h"
|
||||
|
||||
class EditorNode;
|
||||
struct EditorProgress;
|
||||
class EditorFileDialog;
|
||||
|
||||
class EditorSyntaxHighlighter : public SyntaxHighlighter {
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "scene/2d/skeleton_2d.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class Skeleton2DEditor : public Control {
|
||||
GDCLASS(Skeleton2DEditor, Control);
|
||||
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/immediate_mesh.h"
|
||||
|
||||
class EditorNode;
|
||||
class EditorInspectorPluginSkeleton;
|
||||
class Joint;
|
||||
class PhysicalBone3D;
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
class EditorNode;
|
||||
class SkeletonIK3D;
|
||||
|
||||
class SkeletonIK3DEditorPlugin : public EditorPlugin {
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "scene/2d/sprite_2d.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class Sprite2DEditor : public Control {
|
||||
GDCLASS(Sprite2DEditor, Control);
|
||||
|
||||
|
|
|
@ -43,8 +43,6 @@
|
|||
#include "scene/gui/texture_rect.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
class EditorNode;
|
||||
struct EditorProgress;
|
||||
class EditorFileDialog;
|
||||
|
||||
class SpriteFramesEditor : public HSplitContainer {
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
|
||||
#include "style_box_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
|
||||
|
|
|
@ -37,8 +37,6 @@
|
|||
#include "scene/gui/texture_rect.h"
|
||||
#include "scene/resources/style_box.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class StyleBoxPreview : public VBoxContainer {
|
||||
GDCLASS(StyleBoxPreview, VBoxContainer);
|
||||
|
||||
|
|
|
@ -30,8 +30,6 @@
|
|||
|
||||
#include "sub_viewport_preview_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
|
||||
bool EditorInspectorPluginSubViewportPreview::can_handle(Object *p_object) {
|
||||
return Object::cast_to<SubViewport>(p_object) != nullptr;
|
||||
}
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include "editor/plugins/texture_editor_plugin.h"
|
||||
#include "scene/main/viewport.h"
|
||||
|
||||
class EditorNode;
|
||||
|
||||
class EditorInspectorPluginSubViewportPreview : public EditorInspectorPluginTexture {
|
||||
GDCLASS(EditorInspectorPluginSubViewportPreview, EditorInspectorPluginTexture);
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue