mirror of
https://github.com/godotengine/godot
synced 2024-09-05 15:59:35 +00:00
![]() Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. |
||
---|---|---|
.. | ||
debugger_marshalls.cpp | ||
debugger_marshalls.h | ||
engine_debugger.cpp | ||
engine_debugger.h | ||
engine_profiler.cpp | ||
engine_profiler.h | ||
local_debugger.cpp | ||
local_debugger.h | ||
remote_debugger.cpp | ||
remote_debugger.h | ||
remote_debugger_peer.cpp | ||
remote_debugger_peer.h | ||
script_debugger.cpp | ||
script_debugger.h | ||
SCsub |