godot/core/debugger/engine_profiler.cpp
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00

83 lines
3.8 KiB
C++

/*************************************************************************/
/* engine_profiler.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "engine_profiler.h"
#include "core/debugger/engine_debugger.h"
void EngineProfiler::_bind_methods() {
GDVIRTUAL_BIND(_toggle, "enable", "options");
GDVIRTUAL_BIND(_add_frame, "data");
GDVIRTUAL_BIND(_tick, "frame_time", "process_time", "physics_time", "physics_frame_time");
}
void EngineProfiler::toggle(bool p_enable, const Array &p_array) {
GDVIRTUAL_CALL(_toggle, p_enable, p_array);
}
void EngineProfiler::add(const Array &p_data) {
GDVIRTUAL_CALL(_add_frame, p_data);
}
void EngineProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
GDVIRTUAL_CALL(_tick, p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
}
Error EngineProfiler::bind(const String &p_name) {
ERR_FAIL_COND_V(is_bound(), ERR_ALREADY_IN_USE);
EngineDebugger::Profiler prof(
this,
[](void *p_user, bool p_enable, const Array &p_opts) {
static_cast<EngineProfiler *>(p_user)->toggle(p_enable, p_opts);
},
[](void *p_user, const Array &p_data) {
static_cast<EngineProfiler *>(p_user)->add(p_data);
},
[](void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
static_cast<EngineProfiler *>(p_user)->tick(p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
});
registration = p_name;
EngineDebugger::register_profiler(p_name, prof);
return OK;
}
Error EngineProfiler::unbind() {
ERR_FAIL_COND_V(!is_bound(), ERR_UNCONFIGURED);
EngineDebugger::unregister_profiler(registration);
registration.clear();
return OK;
}
EngineProfiler::~EngineProfiler() {
if (is_bound()) {
unbind();
}
}