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https://github.com/godotengine/godot
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79be2c7b75
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
65 lines
3 KiB
C++
65 lines
3 KiB
C++
/*************************************************************************/
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/* engine_profiler.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ENGINE_PROFILER_H
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#define ENGINE_PROFILER_H
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#include "core/object/ref_counted.h"
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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class EngineProfiler : public RefCounted {
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GDCLASS(EngineProfiler, RefCounted);
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private:
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String registration;
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protected:
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static void _bind_methods();
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public:
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virtual void toggle(bool p_enable, const Array &p_opts);
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virtual void add(const Array &p_data);
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virtual void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
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Error bind(const String &p_name);
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Error unbind();
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bool is_bound() const { return registration.length() > 0; }
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GDVIRTUAL2(_toggle, bool, Array);
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GDVIRTUAL1(_add_frame, Array);
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GDVIRTUAL4(_tick, double, double, double, double);
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EngineProfiler() {}
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virtual ~EngineProfiler();
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};
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#endif // ENGINE_PROFILER_H
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