Commit graph

4462 commits

Author SHA1 Message Date
Rémi Verschelde 2c94470dd1 Merge pull request #63983 from Calinou/scons-linux-execinfo-musl
Automatically use execinfo for crash handler on *BSD and musl-based Linux
2022-10-05 08:29:59 +02:00
Hugo Locurcio 8e04bffbcf
Automatically use execinfo for crash handler on *BSD and musl-based Linux
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 19:40:19 +02:00
Hugo Locurcio 1be1b15a57
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-10-04 19:39:27 +02:00
Pedro J. Estébanez 958ecf55fe Enhance portability of threading 2022-10-04 11:43:28 +02:00
Rémi Verschelde 4eaa59d0ed Merge pull request #66773 from MladoniSzabi/numpad-no-numlock-bug-linux
Remapped the numpad keys on linux when numlock is off
2022-10-04 11:29:01 +02:00
Rémi Verschelde 68765b8831 Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde b7c68b343d Merge pull request #66832 from bruvzg/cmd_p_fix
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-04 11:19:41 +02:00
Rémi Verschelde 02e9e2d3c0 Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
Rémi Verschelde 9928cdc2e7 Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Rémi Verschelde cd7f172cf8 Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Hugo Locurcio 1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
bruvzg bfbbe9c1d0
[macOS] Fix ⌘ + . + other modifier triggering twice. 2022-10-03 20:44:50 +03:00
MladoniSzabi cc0fd7e783 Remapped the numpad keys on linux when numlock is off
On Linux, when using the numpad while numlock is off doesn't do
anything. Made the numpad keys map to the correct control keys.

Resolves: #54814.
2022-10-03 12:53:42 +01:00
Rémi Verschelde f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde 82b87d7a17 Remove unsupported NO_SAFE_CAST/-fno-rtti from Android build
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.

There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Matthew Munro (mam552) 0f5b448a9c Fix inconsistent window state on X11.
Fixes #66413.
DisplayServerX11 tracks some internal state about whether the window is
fullscreen, minimized, maximized or none. This commit queries the
display server when the window changes, so that this internal state can
be correctly updated.
2022-10-01 16:01:28 -06:00
Rafał Mikrut 2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Rémi Verschelde ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Rémi Verschelde e5857bd6c7 Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
Zae 186ca020b3 Fix ScrollContainer touch-scrolling not working. 2022-09-29 01:47:03 +08:00
Rémi Verschelde 85fe6ecc32 Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2022-09-28 17:05:34 +02:00
Rémi Verschelde 0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
bruvzg 4421378089
[Windows] Ignore excessive wintab mouse move events. 2022-09-28 10:12:04 +03:00
Rémi Verschelde 39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Rémi Verschelde 67f700d726
Merge pull request #66377 from bruvzg/macos_menu_cb_deferred
[macOS] Process menu callback after event processing step to avoid event queue corruption.
2022-09-25 08:38:10 +02:00
Rémi Verschelde 39be6695d1
Merge pull request #66295 from bruvzg/win_fix_wm_char_keysym
[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24 22:59:44 +02:00
bruvzg b66931946b
[macOS] Process menu callback after event processing step to avoid event queue corruption. 2022-09-24 23:57:24 +03:00
Rémi Verschelde 26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
Rémi Verschelde c5c3d13dc0 SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize
- `-fomit-frame-pointer` is included automatically by both GCC and
  Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
  beyond, and seems always enabled by Clang.

Closes #66296. See that issue for a detailed investigation.
2022-09-23 13:56:16 +02:00
bruvzg 54adfb6dfd [Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 14:16:16 +03:00
bruvzg 0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
Rémi Verschelde 0b06f8b0bd Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
bruvzg cdfa50dbe9
[macOS] Improve "extended to title" transition to / from fullscreen. 2022-09-21 11:21:48 +03:00
bruvzg 0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
Rémi Verschelde aa553f4030 Merge pull request #65745 from akien-mga/scons-production-lto-earlier
Refactor handling of `production` flag and per-platform LTO defaults
2022-09-20 09:45:33 +02:00
Rémi Verschelde 7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
Rémi Verschelde 35a15e6191 SCons: Refactor handling of production flag and per-platform LTO defaults
Fixup to #63288.
See #65583 for the bug report.

Co-authored-by: Cyberrebell <chainsaw75@web.de>
2022-09-19 18:11:29 +02:00
bruvzg d104a4cdbd
Add missing initial window flags and window mode to the project settings. 2022-09-19 12:30:10 +03:00
kobewi 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Rémi Verschelde 04082597f9 Merge pull request #65975 from Faless/web/4.x_features_detection
[Web] Add feature detection helpers to JS Engine class.
2022-09-18 00:43:13 +02:00
Rémi Verschelde d0d22bfa5e Merge pull request #65331 from derammo/derammo_natvis_3
Add more data structures to Natvis for Visual Studio
2022-09-18 00:43:06 +02:00
Fabio Alessandrelli 6bbde346ab [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
MJacred ac9786c525 Add get_distribution_name() and get_version() to OS
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP

Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde d79040e7eb Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
bruvzg 89c68bb22d
[macOS] Remove tabs for "Quit" menu item. 2022-09-15 22:27:27 +03:00
bruvzg 734b89124e
[macOS] Fix redraw lag at the edge of the resizing window. 2022-09-15 17:08:12 +03:00
Rémi Verschelde 5ff8e4ee67 Merge pull request #65133 from bruvzg/win_cursor
[Windows] Simplify cursor handling and add support for fully transparent cursors.
2022-09-14 17:42:53 +02:00
bruvzg d46bc8f4ac
[macOS, 4.0] Fix unresponsive redraw during live resizing. 2022-09-14 09:59:00 +03:00
Fredia Huya-Kouadio 9d5e48f873 Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
Ted Spikes 21f7bd0723 Check for ios_simulator when building for x86_64 2022-09-13 14:04:08 +03:00
Rémi Verschelde ff824b6f9d Merge pull request #65509 from gotnospirit/master-os-get_datetime
get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde 5c1ef35def Merge pull request #65262 from bruvzg/win10_dm
Disable dark mode title bar on Windows 10.
2022-09-13 10:58:19 +02:00
Rémi Verschelde ad09e67894
Merge pull request #65682 from m4gr3d/update_editor_versioning_main 2022-09-13 10:38:21 +02:00
Rémi Verschelde f8ec046b14
Merge pull request #65704 from akien-mga/web-editor-fix-some-errors
Fix some errors affecting the Web editor
2022-09-13 08:31:59 +02:00
clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
Fredia Huya-Kouadio 1efafa9dfe Exclude small screens from the set of supported devices. 2022-09-12 09:47:34 -07:00
Fredia Huya-Kouadio 67b38d0ac2 Update the versioning logic for the Godot Android Editor
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 09:47:07 -07:00
Rémi Verschelde 1513d76cb9 Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
  which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
  for an icon. It was only used once so instead of flipping at runtime,
  let's just add a flipped icon.

Part of #65702.
2022-09-12 16:29:45 +02:00
Fabio Alessandrelli 27f22b29f8 [Web] Small fixes and enhancements.
- "Definitive" fix for ENOENT randomly disappearing from emscripten.
- Proper shutdown when setup fails.
- Re-enable WebGL explicit buffer swap.
- Re-enable optional per-pixel transparency.
- Add type cast to make closure compiler happy.
- Remove emscripten Safari WebGL workaround.
- Improve AudioWorklet cleanup.
2022-09-11 09:45:09 +02:00
James 0aecfc9254 Fixes #65377: get_datetime_* functions can return wrong values 2022-09-10 07:58:38 +08:00
Yuri Sizov d2a6a187f4
Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes
Enable ANSI escape code processing on Windows 10 and later
2022-09-08 19:53:04 +03:00
Rémi Verschelde c2c659db32 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android. We don't have much experience
with LTO on these platforms so for now we keep it disabled by default
even when `production=yes` is set.

Similarly for iOS where we ship object files for the user to link in
Xcode so LTO makes builds extremely slow to link.

`production=yes` defaults to full LTO.
ThinLTO is much faster for LLVM-based compilers but seems to produce
bigger binaries (at least for the Web platform).
2022-09-08 10:00:02 +02:00
Rémi Verschelde 69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde df5a356e6c Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Fix issue causing the project manager to crash because of missing path argument
2022-09-08 09:19:25 +02:00
Fabio Alessandrelli a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Fredia Huya-Kouadio cd544fd86b Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Fredia Huya-Kouadio c3c0bea615 Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
Fredia Huya-Kouadio 1b3511ad49 Cleanup the Android input logic implementation 2022-09-07 13:30:10 -07:00
MinusKube 06b86fad0d Fix MOUSE_MODE_CAPTURED not working correctly with popups 2022-09-07 19:31:57 +02:00
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Fabio Alessandrelli 86dd3f312c [Web] Enable Web exporter in non-dev mode.
We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
2022-09-07 11:58:30 +02:00
Fabio Alessandrelli fffdbb38e3
Merge pull request #65239 from Geequlim/js2web
Rename JavaScript singleton to JavaScriptBridge
2022-09-07 09:29:42 +02:00
Fabio Alessandrelli 528e791a5f [Net] Rename StreamPeerSSL to StreamPeerTLS.
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Rémi Verschelde 5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Micky b6daad8d4b Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
Aaron Franke 995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
MatthewZelriche ef02f06b8c Fix XSendEvent crash & bootsplash.
Fixes a crash due to an Xlib error, as well as ensures that Godot
holds the correct size of the window after window modes have been
applied, before exiting the DisplayServerX11 constructor. This ensures
the bootsplash will be displayed with the correct dimensions.

Fixes #65320
2022-09-04 16:46:37 -06:00
derammo 0c46b5f8e9 added more data structures to Natvis for msdev
can now debug signal_map and connections in Objects
can now view more Variant types, such as packed arrays
2022-09-04 12:06:26 -04:00
Jiri Suchan c69b22124e fix: graceful exit on macOS missing Vulkan 2022-09-04 12:00:47 +09:00
Rémi Verschelde 042050a47c
Merge pull request #65283 from bruvzg/reenable_per_pix_transp
Re-enable per-pixel transparency support on Linux, macOS, and Windows.
2022-09-03 23:52:18 +02:00
Rémi Verschelde 7ced3a6e37
Merge pull request #65111 from MatthewZelriche/DroppedXEventFix
Fix dropped XEvents early in main window lifetime.
2022-09-03 20:36:39 +02:00
bruvzg 57829b7cc4
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
bruvzg 6ce0d3a212 Disable dark mode title bar on Windows 10. 2022-09-03 11:11:22 +03:00
Raul Santos 471c9c2969
Add support for system dark mode (Linux)
- Use `org.freedesktop.appearance color-scheme` to support system dark mode.
2022-09-02 16:49:21 +02:00
Geequlim 48f9069f3a Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
Rémi Verschelde fe0b893dc7 Merge pull request #65242 from bruvzg/menu_event_multiwindow 2022-09-02 13:55:37 +02:00
Rémi Verschelde f81a4b2478 Merge pull request #65026 from bruvzg/dark_mode 2022-09-02 13:54:46 +02:00
bruvzg f255ecb241
[macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main. 2022-09-02 13:56:27 +03:00
Rémi Verschelde 027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 2022-09-01 17:02:04 +02:00
MatthewZelriche 91ba9bcb03 Fix dropped XEvents early in main window lifetime.
The DisplayServerX11 constructor processes pending events shortly
after constructing the main window. However, it discards pending events
on the event queue that it is not interested in. This results in these
events never making it to the main events thread and as a result are
never processed. We need to save the events we don't handle in
DisplayServerX11 so that they can be resent for later handling by the
events thread.
2022-09-01 07:42:03 -06:00
Rémi Verschelde d454b944e7
Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFix
Fix minimize/maximize not taking effect in X11.
2022-09-01 08:43:43 +02:00
bruvzg b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
bruvzg 629ae58a80
Add support for system dark mode and accent color detection (macOS and Windows). Add support for dark mode title bar on Windows. 2022-08-31 11:37:01 +03:00
bruvzg 77a4567122
[Windows] Simplify cursor handling and add support for fully transparent cursors. 2022-08-31 11:16:02 +03:00
Rémi Verschelde c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Rémi Verschelde 87f9038ca0
Merge pull request #65094 from Faless/web/4.x_templates_refactor
[Web] Require threads, rtti, allow optimize=speed.
2022-08-30 23:57:02 +02:00
MatthewZelriche 87937bcf87 Fix minimize/maximize not taking effect in X11.
Attempts to construct an X11 window in an initial state of
minimized/maximized would fail due to the window being unmapped.
We simply check for failed mode changes during an unmap and reapply
them if necessary.
2022-08-30 12:52:24 -06:00
Fabio Alessandrelli f958f00283 [Web] Require threads, rtti, allow optimize=speed.
Update export names (web[_dlink]_[release|debug].zip).

The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
Fredia Huya-Kouadio f916dff26d Additional fixes to the Android get_current_dir() implementation. 2022-08-30 10:04:12 -07:00
Rémi Verschelde 432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
MatthewZelriche 37f3b9f1ef Fix fullscreen on X11.
Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.

Fixes #54065
2022-08-29 19:11:20 -06:00
Aaron Franke 10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Fabio Alessandrelli d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Rémi Verschelde c08e84af0d
Merge pull request #64943 from MatthewZelriche/FixUnMappedAncestor 2022-08-29 08:19:50 +02:00
Rémi Verschelde 35af2b0edd
Merge pull request #64921 from bruvzg/win_arm
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 18:46:54 +02:00
Rémi Verschelde 67e731d450
Merge pull request #64507 from RandomShaper/remove_unused
Remove unused `force_quit` variable from many OS abstractions
2022-08-27 18:42:20 +02:00
MatthewZelriche 93af2993f0 Fix X11 menu window bug.
Fixes an issue where XSetInputFocus fails due to the window not
being viewable.

Fixes #62635
Fixes #60690
2022-08-27 07:38:09 -06:00
bruvzg 8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
Pedro J. Estébanez 6e647dea24 Remove unused force_quit variable from many OS abstractions 2022-08-27 13:41:53 +02:00
Rémi Verschelde 046c69b2a5
Merge pull request #64923 from akien-mga/scons-linux-gnu-ld-detection
Linux: Fix GNU ld detection for `pck_embed` linker script
2022-08-26 23:09:01 +02:00
Rémi Verschelde 4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
bruvzg bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage. 2022-08-26 15:12:43 +03:00
Rémi Verschelde fce3602a1e Linux: Fix GNU ld detection for pck_embed linker script 2022-08-26 14:06:56 +02:00
bruvzg d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
Rémi Verschelde ca26c78e7e
Merge pull request #64562 from bruvzg/fix_dup_locales
[macOS / iOS Export] Fix generation of duplicate locale property list files.
2022-08-26 10:47:28 +02:00
Rémi Verschelde 1b8f2e20bf
Merge pull request #64912 from m4gr3d/fix_android_arch_mapping_main
Revert the architecture values update made to the Android export logic
2022-08-26 07:45:02 +02:00
Fredia Huya-Kouadio ba9e2cf512 Revert the architecture values update made to the Android export logic 2022-08-25 20:06:48 -07:00
Hugo Locurcio ce56743aa1
Improve platform-specific READMEs to add useful links
This also adds READMEs for all platforms.
2022-08-25 17:50:53 +02:00
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Rémi Verschelde 8c1dc0c7ea
Merge pull request #64630 from nathanfranke/ios-opaque
(4.x) iOS: Force app store icon to be opaque, use proper errors
2022-08-25 08:43:39 +02:00
Rémi Verschelde 9085409492
Merge pull request #64414 from m4gr3d/fix_get_current_dir_main 2022-08-23 16:15:02 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde 7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args 2022-08-22 21:48:28 +02:00
Fabio Alessandrelli 1e044da15c
Merge pull request #64481 from jamie-pate/master
Improve performance of screen_get_dpi() in Javascript
2022-08-20 13:36:04 +02:00
Fredia Huya-Kouadio a356e49803 Fix issue with get_current_dir() returning the wrong path on Android 2022-08-19 20:08:19 -07:00
Nathan Franke d769ff184f
ios: force app store icon to be opaque, use proper errors 2022-08-19 13:19:13 -05:00
Pedro J. Estébanez e886d662ec Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:15:56 +02:00
bruvzg 8c56a7416b
Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
bruvzg 16b45ee542
[macOS / iOS Export] Fix generation of duplicate locale property list files. 2022-08-18 09:44:43 +03:00
Jamie Pate c2e3971013 Improve performance of screen_get_dpi() in Javascript
Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript

Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3  => resolution: 28.799999999999997dpi)

Even in these cases the value matches the result of the previous
`findDPI()` method.

See also:

6cff589b5b (r81273660)
2022-08-15 21:12:19 -07:00
Fredia Huya-Kouadio 44dc24ec38 Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:43 -07:00
Fredia Huya-Kouadio b3117b6369 Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:22:10 -07:00
Fredia Huya-Kouadio 45c7377556 Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
Pedro J. Estébanez 8c2a577350 Clean iOS platform config of long gone macro 2022-08-10 21:42:49 +02:00
Rémi Verschelde 1b06b668c9
Merge pull request #49829 from naithar/feature/ios-plugins-swift-4.0 2022-08-10 14:09:58 +02:00
Hugo Locurcio debfc7c38b
Enable ANSI escape code processing on Windows 10 and later
This lets the engine and projects use the same color codes
in the terminal on all platforms. This includes support for
`print_rich()` (GDScript) and `print_line_rich()` (C++).
2022-08-10 00:53:11 +02:00
Sergey Minakov c99e8aeac3 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
bruvzg 6510e11ae9
Fix memory leak when accessing/listing system fonts. 2022-08-09 12:57:53 +03:00
Rémi Verschelde 557c16bb88
Merge pull request #62885 from madmiraal/fix-59931 2022-08-08 15:53:48 +02:00
Rémi Verschelde 5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
RedMser c939f336d6 Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
Larry Tran 2ea4baae0a
Merge branch 'master' into bugfix-ios-export 2022-08-05 18:47:20 -05:00
Larry Tran e029e66454 Remove unnecessary string replacement 2022-08-05 18:15:57 -05:00
Rémi Verschelde 04a66e1bab
Merge pull request #63882 from RedMser/keep-screen-on-windows
Implement `keep_screen_on` for Windows
2022-08-05 23:47:20 +02:00
bruvzg 944779a132
Implement screen_is_kept_on for macOS. 2022-08-05 13:14:13 +03:00
RedMser 00e788e611 Implement keep_screen_on for Windows 2022-08-05 11:58:50 +02:00
Brian Semrau 103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
bruvzg 2f9be29c73
Implement screen_set_keep_on for macOS 2022-08-04 10:38:26 +03:00
Rémi Verschelde 9daffa12be
Merge pull request #49058 from madmiraal/add-override-fileaccess
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02 20:03:24 +02:00
Marcel Admiraal c06025fa13 Add override keywords to DirAccess derived classes 2022-08-02 16:39:44 +01:00
Marcel Admiraal cafb19e608 Add override keywords to FileAccess derived classes 2022-08-02 16:35:15 +01:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde 1418f97c70 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.
2022-08-01 00:40:35 +02:00
Yuri Sizov 9f55bd971e Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
derammo 77b31ea365 Visual Studio Natvis file works for Variant again 2022-07-31 07:59:19 -04:00
Rémi Verschelde 3e5ad8213f
Merge pull request #63563 from aaronfranke/export-arch 2022-07-30 11:22:25 +02:00
Rémi Verschelde f4f8b18ebe
Merge pull request #63647 from bruvzg/exp_msg_imp
Improve some export error messages.
2022-07-30 09:21:11 +02:00
Rémi Verschelde 15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
bruvzg ea00cf7270
Improve some export error messages. 2022-07-29 22:44:59 +03:00
bruvzg d6a9384a32
[Linux] Fix build with missing DBUS. 2022-07-29 22:16:21 +03:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde 7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke 17c4cd6412
Update export dialog to handle many architectures 2022-07-29 10:24:58 -05:00
Aaron Franke a0072ba39f
Make some editor export methods const 2022-07-29 10:24:13 -05:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
bruvzg f973069afb
[Linux] Load dbus libraries dynamically. 2022-07-29 11:19:19 +03:00
bruvzg 51c5ba9da7
[Linux] Replace fontconfig wrapper with a one generated from the older library version (2.12.6, Ubuntu 18.04 LTS). 2022-07-29 08:55:19 +03:00
Rémi Verschelde 0dcf679bdc
Merge pull request #63548 from pattlebass/master-html5-vibrate 2022-07-27 22:19:37 +02:00
pattlebass 130e715ab9 HTML5: Add support for Input.vibrate_handheld() 2022-07-27 22:54:41 +03:00
bruvzg 9ced8bcca3
Load fontconfig libraries dynamically. 2022-07-27 21:07:21 +03:00
bruvzg f86448520a
Fix Linux build without fontconfig. 2022-07-27 17:21:04 +03:00
Rémi Verschelde cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split 2022-07-27 11:19:40 +02:00
Rémi Verschelde 835da447da
Merge pull request #63481 from m4gr3d/fix_remaining_scoped_storage_regressions_main
Address remaining scoped storage regressions
2022-07-26 18:17:03 +02:00
Fredia Huya-Kouadio 9679c67904 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:44:08 -07:00
Aaron Franke e53ae13178
Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
Rémi Verschelde ba2cffc575
Merge pull request #63096 from aaronfranke/exp-template-names 2022-07-26 10:28:25 +02:00
bruvzg 36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rémi Verschelde 3e0e84a54c
Merge pull request #63459 from Kev/bigobj-for-msvc-release 2022-07-25 23:08:26 +02:00
Kevin Smith d8900e0020 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.
2022-07-25 20:10:20 +01:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
MaxIsJoe f3979527de Fixes OS.get_unique_id() string not getting printed properly
Fixes #61023

Changing it back to how it's done on the 3.x branch fixed the text not being written properly.
2022-07-24 11:05:36 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde 667cef39b4
Merge pull request #63341 from RandomShaper/fix_uwp_accum_input
Flush buffered input events on UWP
2022-07-23 13:50:00 +02:00
Pedro J. Estébanez b53d032fb8 Flush buffered input events on UWP 2022-07-23 12:06:22 +02:00
Aaron Franke 8b5c744f95
Update export template names for Windows, Mac, and Linux 2022-07-22 18:40:59 -05:00
Rémi Verschelde f37990ed77
Merge pull request #63278 from akien-mga/scons-linux-refactor-linker 2022-07-22 11:40:10 +02:00
Rémi Verschelde ed926c4ec1
Merge pull request #63303 from hansemro/x11-eraser-case-insensitive
[X11] Do case-insensitive search for pen inversion detection
2022-07-22 09:17:04 +02:00
Hansem Ro 0f5436098b [X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:22 -07:00
Rémi Verschelde c8479c0d4d SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Removes the `use_lld=yes` option, and make lld actually usable with GCC
too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
2022-07-22 01:00:35 +02:00
bruvzg 3833165d85
[Export] Update generated CLI helper script to work on clean macOS Monterey installation. 2022-07-21 13:50:37 +03:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
Riteo a21f8b7c13 Improve linuxbsd headless building, cleanup build scripts
Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).

I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
2022-07-20 19:48:35 +02:00
Riteo f035e7844f Remove -pipe from LINKFLAGS
For some reason this fixes the CI from going OOM.
2022-07-20 19:04:31 +02:00
bruvzg 680b5f1afb
[Windows] Set fullscreen flags on window creation. 2022-07-19 13:36:39 +03:00
bruvzg 7c005ba723
Improve DisplayServer.window_set_current_screen
Prevent unnecessary fullscreen toggle animation on macOS, when screen is not changed
Fix window position on Linux/X11
2022-07-19 12:26:11 +03:00
pattlebass d57a76c809 HTML5: Make OS.get_locale() match other platforms
Fixes #63029.
2022-07-15 22:11:39 +03:00
Marcel Admiraal 6661141c21 Fix incorrect Android scancodes 2022-07-13 16:24:01 +01:00
Rémi Verschelde 19b10e2784
Merge pull request #62824 from MinusKube/haunted-editor-bug
Fix haunted editor bug causing weird issues with mouse behaviour
2022-07-13 14:13:16 +02:00
Rémi Verschelde 9b3972ad48
Merge pull request #62843 from RandomShaper/fix_iphone_input
Flush accumulated input events on iOS
2022-07-11 18:28:36 +02:00
Pedro J. Estébanez 1b98e904d0 Flush accumulated input events on iOS 2022-07-08 21:37:07 +02:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
MinusKube 7b05df8029 Move windows display server's 'outside' field to WindowData struct 2022-07-07 21:11:00 +02:00
Rémi Verschelde 1b8711b56c
Merge pull request #62813 from bruvzg/android_fix_zstd_build 2022-07-07 15:16:57 +02:00
bruvzg e873778561 Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag. 2022-07-07 14:15:12 +03:00
bruvzg 238ac2fdd5
[macOS] Improve file association handling, and allow URL schema handling. 2022-07-07 12:11:31 +03:00
bruvzg a194043ea8
Check if GL manager exist to prevent crash when using multithreaded renderer with Vulkan. 2022-07-06 09:56:47 +03:00
Fredia Huya-Kouadio f9c19298ce Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
Rémi Verschelde 344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro 6dcc9d1131 [macOS, Windows, X11] Add stylus inverted/eraser support to
InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
Rémi Verschelde e79cb76146
Merge pull request #62611 from akien-mga/android-preset-refactor-custom-build 2022-07-03 18:38:39 +02:00
Rémi Verschelde ef4a5cd10b Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:05:28 +02:00
bruvzg b2462cfd8a
[macOS] Use statically linked MoltenVK by default, automatically detect MoltenVK SDK install (only in the default location). 2022-07-03 17:11:18 +03:00
Rémi Verschelde ec1348a72a
Merge pull request #62618 from Bromeon/bugfix/exit-code
Fix exit code of --help and --version, and test them in CI
2022-07-02 10:25:03 +02:00
Fabio Alessandrelli 04bdd7eb93
Merge pull request #62607 from RPicster/master-default-cursor-fix
Default cursor fix for html5 export
2022-07-02 08:05:52 +02:00
Jan Haller d38d76d039 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.
2022-07-02 01:17:35 +02:00
bruvzg 4cca1352b9
[macOS export] Unref FileAccess to ensure chmod is successful. 2022-07-02 00:34:27 +03:00
Raffaele Picca 7e43fb6ad2 Default cursor fix for html5 export 2022-07-01 20:50:04 +02:00
bruvzg b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-07-01 12:44:23 +03:00
Wilson E. Alvarez aadf831a67 Properly check for fullscreen toggle made through the Window Manager
Fixes #40007.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-30 12:14:46 +02:00
Rémi Verschelde 898e09e2e6
Merge pull request #61691 from madmiraal/android-ndk-23
Upgrade Android NDK to r23 LTS
2022-06-26 21:23:23 +02:00
Fredia Huya-Kouadio 6a7471b204
Merge pull request #62289 from madmiraal/fix-61816
Remove broken scroll gesture on Android
2022-06-25 18:48:14 -07:00
Marcel Admiraal 48efd563e4 Upgrade Android NDK to r23 LTS 2022-06-25 14:58:30 +01:00
Gustavo Maciel ec6d5d6cba Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-06-23 15:17:15 +02:00
Marcel Admiraal 076638f13b Remove broken scroll gesture on Android 2022-06-21 17:14:20 +01:00
Rémi Verschelde a60e2085b6
Merge pull request #62000 from gregcsokas/master 2022-06-17 13:02:19 +02:00
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Marcel Admiraal 806e7d18d1 Ensure joystick has been added or not already removed when processing input 2022-06-16 18:15:25 +01:00
Jiri Suchan 8d94d26caf refactoring: simplify compiler version check 2022-06-14 22:23:20 +07:00
Fabio Alessandrelli 3a2fbd6fae [HTML5] Add GDNative+Threads build. 2022-06-14 14:09:06 +02:00
Fredia Huya-Kouadio 6b9a81900e Migrate the Godot Editor java source file to Kotlin. 2022-06-09 13:26:24 -07:00
bruvzg e00571b194
Add readable export errors. 2022-06-08 17:55:46 +03:00
bruvzg 40b3be7912
Remove mouse events that closed the popup from queue, to fix pop-up reopening. 2022-06-02 08:35:27 +03:00
Rémi Verschelde cd7871867f
Merge pull request #61579 from madmiraal/android-kotlin-java-version
Ensure Android Java and Kotlin compile to the same version
2022-06-01 18:31:09 +02:00
Marcel Admiraal b19bbadcf0 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:23:44 +01:00
Fredia Huya-Kouadio 6f7ec7f723 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
2022-05-31 23:49:40 -07:00
Rémi Verschelde b777454097
Merge pull request #61573 from madmiraal/android-cleanup
Cleanup Android C++ code
2022-05-31 23:48:16 +02:00
Marcel Admiraal 2afef001e7 Cleanup Android C++ code 2022-05-31 17:11:05 +01:00
Marcel Admiraal d0cb299f04 Only use Android fullscreen theme for splash screen 2022-05-27 16:54:44 +02:00
Rémi Verschelde 6aa7449d60 HTML5: Run npm audit fix
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.
2022-05-25 14:56:43 +02:00
Rémi Verschelde 3ff6d794c0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.
2022-05-25 14:19:49 +02:00