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https://github.com/godotengine/godot
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
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14e1f36e61
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@ -268,7 +268,7 @@ public:
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uint32_t remainder = count & page_size_mask;
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T *remainder_page = nullptr;
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uint32_t remainder_page_id;
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uint32_t remainder_page_id = 0;
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if (remainder > 0) {
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uint32_t last_page = _get_pages_in_use() - 1;
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@ -4828,7 +4828,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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for (uint32_t j = 0; j < binding_count; j++) {
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const SpvReflectDescriptorBinding &binding = *bindings[j];
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RenderingDeviceVulkanShaderBinaryDataBinding info;
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RenderingDeviceVulkanShaderBinaryDataBinding info{};
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bool need_array_dimensions = false;
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bool need_block_size = false;
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@ -4979,7 +4979,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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for (uint32_t j = 0; j < sc_count; j++) {
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int32_t existing = -1;
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RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
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RenderingDeviceVulkanShaderBinarySpecializationConstant sconst{};
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SpvReflectSpecializationConstant *spc = spec_constants[j];
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sconst.constant_id = spc->constant_id;
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@ -608,10 +608,10 @@ Error VulkanContext::_check_capabilities() {
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device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
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}
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if (device_properties_func != nullptr) {
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VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties;
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VkPhysicalDeviceMultiviewProperties multiviewProperties;
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VkPhysicalDeviceSubgroupProperties subgroupProperties;
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VkPhysicalDeviceProperties2 physicalDeviceProperties;
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VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
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VkPhysicalDeviceMultiviewProperties multiviewProperties{};
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VkPhysicalDeviceSubgroupProperties subgroupProperties{};
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VkPhysicalDeviceProperties2 physicalDeviceProperties{};
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void *nextptr = nullptr;
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subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
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@ -301,7 +301,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
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Vector<uint8_t> file_buffer;
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// Data for compression
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z_stream strm;
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z_stream strm{};
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Vector<uint8_t> strm_in;
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strm_in.resize(BLOCK_SIZE);
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Vector<uint8_t> strm_out;
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@ -129,8 +129,8 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame
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bool collided = false;
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Vector2 res_point, res_normal;
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int res_shape;
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const GodotCollisionObject2D *res_obj;
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int res_shape = -1;
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const GodotCollisionObject2D *res_obj = nullptr;
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real_t min_d = 1e10;
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for (int i = 0; i < amount; i++) {
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@ -190,6 +190,7 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame
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if (!collided) {
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return false;
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}
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ERR_FAIL_NULL_V(res_obj, false); // Shouldn't happen but silences warning.
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r_result.collider_id = res_obj->get_instance_id();
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if (r_result.collider_id.is_valid()) {
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@ -120,8 +120,8 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parame
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bool collided = false;
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Vector3 res_point, res_normal;
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int res_shape;
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const GodotCollisionObject3D *res_obj;
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int res_shape = -1;
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const GodotCollisionObject3D *res_obj = nullptr;
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real_t min_d = 1e10;
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for (int i = 0; i < amount; i++) {
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@ -185,6 +185,7 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parame
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if (!collided) {
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return false;
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}
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ERR_FAIL_NULL_V(res_obj, false); // Shouldn't happen but silences warning.
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r_result.collider_id = res_obj->get_instance_id();
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if (r_result.collider_id.is_valid()) {
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@ -5344,8 +5344,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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last_type = IDENTIFIER_MAX;
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_set_tkpos(pos);
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DataType data_type;
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IdentifierType ident_type;
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DataType data_type = TYPE_MAX;
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IdentifierType ident_type = IDENTIFIER_MAX;
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int array_size = 0;
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StringName struct_name;
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bool is_local = false;
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@ -483,7 +483,7 @@ public:
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int array_size = 0;
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union Value {
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bool boolean;
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bool boolean = false;
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float real;
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int32_t sint;
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uint32_t uint;
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