Merge pull request #65682 from m4gr3d/update_editor_versioning_main

This commit is contained in:
Rémi Verschelde 2022-09-13 10:38:21 +02:00 committed by GitHub
commit ad09e67894
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3 changed files with 45 additions and 6 deletions

View file

@ -127,16 +127,36 @@ ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
if (requiredKeys.empty) {
libraryVersionName = map.values().join(".")
try {
if (map.containsKey("status")) {
int statusCode = 0
String statusValue = map["status"]
if (statusValue == null) {
statusCode = 0
} else if (statusValue.startsWith("alpha")) {
statusCode = 1
} else if (statusValue.startsWith("beta")) {
statusCode = 2
} else if (statusValue.startsWith("rc")) {
statusCode = 3
} else if (statusValue.startsWith("stable")) {
statusCode = 4
} else {
statusCode = 0
}
libraryVersionCode = statusCode
}
if (map.containsKey("patch")) {
libraryVersionCode = Integer.parseInt(map["patch"])
libraryVersionCode += Integer.parseInt(map["patch"]) * 10
}
if (map.containsKey("minor")) {
libraryVersionCode += (Integer.parseInt(map["minor"]) * 100)
libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000)
}
if (map.containsKey("major")) {
libraryVersionCode += (Integer.parseInt(map["major"]) * 10000)
libraryVersionCode += (Integer.parseInt(map["major"]) * 100000)
}
} catch (NumberFormatException ignore) {
libraryVersionCode = 1

View file

@ -12,6 +12,25 @@ dependencies {
implementation "androidx.window:window:1.0.0"
}
ext {
// Build number added as a suffix to the version code, and incremented for each build/upload to
// the Google Play store.
// This should be reset on each stable release of Godot.
editorBuildNumber = 0
// Value by which the Godot version code should be offset by to make room for the build number
editorBuildNumberOffset = 100
}
def generateVersionCode() {
int libraryVersionCode = getGodotLibraryVersionCode()
return (libraryVersionCode * editorBuildNumberOffset) + editorBuildNumber
}
def generateVersionName() {
String libraryVersionName = getGodotLibraryVersionName()
return libraryVersionName + ".$editorBuildNumber"
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
@ -20,8 +39,8 @@ android {
defaultConfig {
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
applicationId "org.godotengine.editor.v4"
versionCode getGodotLibraryVersionCode()
versionName getGodotLibraryVersionName()
versionCode generateVersionCode()
versionName generateVersionName()
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk

View file

@ -7,7 +7,7 @@
<supports-screens
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:smallScreens="false"
android:xlargeScreens="true" />
<uses-feature