bqqbarbhg
2a757e4897
Fix FBX texture path resolving
2024-04-13 20:28:12 +03:00
Rémi Verschelde
43b32f9d0b
Merge pull request #90626 from Repiteo/scons/msvc-sucks-eggs
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SCons: Fix `silence_msvc` regression
2024-04-13 16:39:29 +02:00
Rémi Verschelde
b2b51e10f8
Merge pull request #90622 from AThousandShips/doc_fix
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[Doc] Fix incorrect reference to `input_pickable`
2024-04-13 16:39:26 +02:00
Rémi Verschelde
73f5eeb7d4
Merge pull request #66744 from aaronfranke/group-2d
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Reorganize some code to have 2D things grouped together
2024-04-13 16:39:23 +02:00
Thaddeus Crews
6df57d2d7d
SCons: Fix silence_msvc
regression
2024-04-13 08:58:29 -05:00
A Thousand Ships
d8cd7b2f9f
[Doc] Fix incorrect reference to input_pickable
2024-04-13 15:44:14 +02:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
Rémi Verschelde
2886511c18
Merge pull request #90613 from akien-mga/tests-navigation-race-condition
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Tests: Remove NavigationRegion3D race condition that fails on CI
2024-04-13 11:30:57 +02:00
Rémi Verschelde
085601510b
Merge pull request #90606 from m4gr3d/fix_export_option_overrides_load_on_startup
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Fix the logic to load export preset's options overrides
2024-04-13 11:30:54 +02:00
Rémi Verschelde
133d036741
Merge pull request #90603 from m4gr3d/fix_keystore_path_resolution
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Fix issue with resolving the path for the Android keystore file
2024-04-13 11:30:51 +02:00
Rémi Verschelde
3a57f10dd5
Merge pull request #90602 from smix8/bsfmod
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Use fmod for navigation mesh border size warning
2024-04-13 11:30:47 +02:00
Rémi Verschelde
a66bc023dd
Merge pull request #90598 from berarma/scene_tree_clean_up
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Remove some unused SceneTree properties
2024-04-13 11:30:44 +02:00
Rémi Verschelde
4bce45b746
Merge pull request #90588 from ajreckof/Fix-infinite-while-loop-on-empty-added-file
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Fix infinite while loop on empty added file.
2024-04-13 11:30:41 +02:00
Rémi Verschelde
dae51097c5
Merge pull request #90583 from groud/fix_heap-use-after-free_error
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Fix heap-use-after-free error in TileMapLayerEditor
2024-04-13 11:30:38 +02:00
Rémi Verschelde
c9a595afb5
Merge pull request #90580 from vnen/gdscript-allow-enum-to-int-cast
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GDScript: Allow casting enum to int
2024-04-13 11:30:34 +02:00
Rémi Verschelde
8e1b50045a
Merge pull request #90554 from bqqbarbhg/fbx-color-fixes
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FBX: Fix material colors
2024-04-13 11:30:31 +02:00
Rémi Verschelde
6d5981aad7
Merge pull request #90538 from migueldeicaza/order
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Fix the initialization order for the iOS driver
2024-04-13 11:30:27 +02:00
Rémi Verschelde
c88993411d
Merge pull request #90536 from Rindbee/make-the-inherited-scene-root-node-unable-to-change-type
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Make the inherited scene root node unable to change type
2024-04-13 11:30:25 +02:00
Rémi Verschelde
665a98b5f2
Merge pull request #90525 from KoBeWi/color_limbo
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Fix folder colors not saving after project.godot is modifed externally
2024-04-13 11:30:21 +02:00
Rémi Verschelde
2a0fcc4c7b
Merge pull request #88926 from samsface/fix_animation_player_error_dialog
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Fix animation player error dialog focus
2024-04-13 11:30:18 +02:00
Rémi Verschelde
e5c4ce60de
Merge pull request #78232 from akien-mga/scons-debug-ffile-prefix-map
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SCons: Add `-ffile-prefix-map` GCC/Clang option to make debug file paths relative
2024-04-13 11:30:12 +02:00
Rémi Verschelde
d5fd611591
Merge pull request #75787 from Calinou/advanced-import-settings-tweak-environment
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Tweak environment in the Advanced Import Settings dialog
2024-04-13 11:30:06 +02:00
Miguel de Icaza
3ea7dec7d3
Fix the initialization order for the iOS driver
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The problem is that we were initializating the main loop (SceneTree)
when we were supposed to just set it. Which would cascade into a
series of issues, including having the EditorNode being flagged as
"inside_tree" and having a tree, before it was supposed to.
This meant that some code would assume it was fully initialized, when
it was not. And this manifested as the project not being scanned for
resources, which meant that during the importing, the resources would
not match using the uid path, and produce lots of errors.
One line fix
2024-04-13 11:18:53 +02:00
Rémi Verschelde
66cf38ec7c
Tests: Remove NavigationRegion3D race condition that fails on CI
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As the comment pointed it out, it's a race condition, and evidently no,
"it's [not] fine" ;)
2024-04-13 10:22:44 +02:00
Fredia Huya-Kouadio
26e01e41dc
Fix the logic to load export preset's options overrides
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Update the logic to load export preset's options overrides when an editor export plugin is added.
2024-04-12 19:08:59 -07:00
smix8
8a0f1f1995
Use fmod for navigation mesh border size warning
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Uses fmod for checking that navigation mesh border size matches the cell size as a multiple of cell size is also valid.
2024-04-13 03:39:53 +02:00
bqqbarbhg
659597b290
Enable FBX albedo factor when textures are bound
2024-04-13 03:12:03 +03:00
Fredia Huya-Kouadio
6fd5238955
Fix issue with resolving the path for the Android keystore file
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The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
2024-04-12 17:00:09 -07:00
Bernat Arlandis
0a68876348
Remove some unused SceneTree properties
2024-04-13 00:56:01 +02:00
sam
943aeb4573
fix animation error player error focus
2024-04-12 22:36:30 +01:00
ajreckof
d3d4b2e25e
Fix infinite while loop on empty added file.
2024-04-12 19:38:37 +02:00
Gilles Roudière
bb6a1cb5a8
Fix heap-use-after-free error in TileMapLayerEditor
2024-04-12 17:56:28 +02:00
Rémi Verschelde
029aadef56
Merge pull request #90579 from shana/vs-fix-line-endings
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Visual Studio: Fix indentation in sln file, VS is VERY PICKY
2024-04-12 16:59:10 +02:00
George Marques
030995c10d
GDScript: Allow casting enum to int
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An enum value is always an integer so the cast is valid. The code here
now consider this case to avoid giving an error message.
2024-04-12 11:49:21 -03:00
Andreia Gaita
7336ec1f7e
Visual Studio: Fix indentation in sln file, VS is VERY PICKY
2024-04-12 16:04:35 +02:00
kobewi
a064ca16a8
Fix folder colors not saving after project.godot is modifed externally
2024-04-12 13:22:46 +02:00
Rémi Verschelde
30e71782af
Merge pull request #90559 from Rindbee/fix-crash-when-drag-scene-file-to-screen
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Fix crash when dragging scene files to 2D/3D screen
2024-04-12 11:17:05 +02:00
Rémi Verschelde
cabb3ca4ef
Merge pull request #90551 from Repiteo/scons/silence-msvc-for-real
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SCons: Silence MSVC output bloat without hiding errors
2024-04-12 11:17:02 +02:00
Rémi Verschelde
91aca6eb93
Merge pull request #90546 from melquiadess/add-urls-and-standardize-descriptions
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Android: Standardize permission descriptions, add urls, remove deprecated tag from non-deprecated permission
2024-04-12 11:16:59 +02:00
Rémi Verschelde
60db4bd44b
Merge pull request #90535 from Faless/fix/mbedtls-msvc-is-fun
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mbedTLS: Add patch to fix build errors with some MSVC versions
2024-04-12 11:16:56 +02:00
Rémi Verschelde
c6942cc3f2
Merge pull request #90521 from KoBeWi/size_combinations
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Improve `custom_minimum_size` description
2024-04-12 11:16:53 +02:00
Rémi Verschelde
4a4d6df04e
Merge pull request #90508 from smix8/thread_bake
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Use threads for baking navigation mesh inside editor
2024-04-12 11:16:50 +02:00
Rémi Verschelde
fcca9b330d
Merge pull request #90434 from smix8/path_simplify
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Add navigation path simplification
2024-04-12 11:16:47 +02:00
Rémi Verschelde
da0e993959
Merge pull request #90373 from bitwise-aiden/ba-fix-mutliline-match
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Fix multiline array/dictionary match statements
2024-04-12 11:16:44 +02:00
Rémi Verschelde
5eadb88596
Merge pull request #90183 from stevenjt/fix-gizmo-on-top-material-option
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Fix gizmo on top material option having no effect
2024-04-12 11:16:41 +02:00
Rémi Verschelde
a95893caef
Merge pull request #89754 from KoBeWi/bottom_feeder
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Fix SpriteFrames editor visibility problems
2024-04-12 11:16:37 +02:00
Rémi Verschelde
42ab525aa2
Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
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Disable mesh compression if vertex `position.z` is always 0
2024-04-12 11:16:33 +02:00
Aiden Storey
74177d79c9
Fix multiline array/dictionary match statements
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Currently array and dictionary expressions cannot be spread over
multiple lines in match statements.
Adding mutliline push/pop while parsing the pattern for bracket and
brace enables the ability for these to be multiline. This enables more
complex patterns to be matched without exceeding line limits.
Fixes #90372
2024-04-12 10:59:28 +02:00
Amirtha Krishnan
85fb4439e3
doc: Clarify where printraw()
output can be seen in the OS terminal
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-04-12 10:52:18 +02:00
Rémi Verschelde
74e6b5a059
SCons: Add GCC/Clang option to make debug file paths relative
2024-04-12 10:08:03 +02:00