Remove some unused SceneTree properties

This commit is contained in:
Bernat Arlandis 2024-04-13 00:56:01 +02:00
parent 029aadef56
commit 0a68876348
2 changed files with 0 additions and 12 deletions

View file

@ -120,7 +120,6 @@ void SceneTreeTimer::release_connections() {
SceneTreeTimer::SceneTreeTimer() {}
void SceneTree::tree_changed() {
tree_version++;
emit_signal(tree_changed_name);
}
@ -153,7 +152,6 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod
ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + ".");
E->value.nodes.push_back(p_node);
//E->value.last_tree_version=0;
E->value.changed = true;
return &E->value;
}
@ -476,8 +474,6 @@ void SceneTree::iteration_prepare() {
}
bool SceneTree::physics_process(double p_time) {
root_lock++;
current_frame++;
flush_transform_notifications();
@ -501,7 +497,6 @@ bool SceneTree::physics_process(double p_time) {
process_tweens(p_time, true);
flush_transform_notifications();
root_lock--;
_flush_delete_queue();
_call_idle_callbacks();
@ -510,8 +505,6 @@ bool SceneTree::physics_process(double p_time) {
}
bool SceneTree::process(double p_time) {
root_lock++;
if (MainLoop::process(p_time)) {
_quit = true;
}
@ -537,8 +530,6 @@ bool SceneTree::process(double p_time) {
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
root_lock--;
_flush_delete_queue();
if (unlikely(pending_new_scene)) {

View file

@ -122,7 +122,6 @@ private:
Window *root = nullptr;
uint64_t tree_version = 1;
double physics_process_time = 0.0;
double process_time = 0.0;
bool accept_quit = true;
@ -134,7 +133,6 @@ private:
bool debug_navigation_hint = false;
#endif
bool paused = false;
int root_lock = 0;
HashMap<StringName, Group> group_map;
bool _quit = false;
@ -165,7 +163,6 @@ private:
// Safety for when a node is deleted while a group is being called.
bool processing = false;
int nodes_removed_on_group_call_lock = 0;
HashSet<Node *> nodes_removed_on_group_call; // Skip erased nodes.