[Doc] Fix incorrect reference to input_pickable

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A Thousand Ships 2024-04-13 15:41:17 +02:00
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commit d8cd7b2f9f
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@ -185,7 +185,7 @@
<param index="1" name="pickable" type="bool" />
<description>
If set to [code]true[/code], allows the area with the given [RID] to detect mouse inputs when the mouse cursor is hovering on it.
Overridable version of [PhysicsServer2D]'s internal [code]area_set_pickable[/code] method. Corresponds to [member PhysicsBody2D.input_pickable].
Overridable version of [PhysicsServer2D]'s internal [code]area_set_pickable[/code] method. Corresponds to [member CollisionObject2D.input_pickable].
</description>
</method>
<method name="_area_set_shape" qualifiers="virtual">
@ -650,7 +650,7 @@
<param index="1" name="pickable" type="bool" />
<description>
If set to [code]true[/code], allows the body with the given [RID] to detect mouse inputs when the mouse cursor is hovering on it.
Overridable version of [PhysicsServer2D]'s internal [code]body_set_pickable[/code] method. Corresponds to [member PhysicsBody2D.input_pickable].
Overridable version of [PhysicsServer2D]'s internal [code]body_set_pickable[/code] method. Corresponds to [member CollisionObject2D.input_pickable].
</description>
</method>
<method name="_body_set_shape" qualifiers="virtual">