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adapter_gl.c
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d3d11: Report support for shader stencil export if available.
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2024-01-26 23:47:04 +01:00 |
adapter_vk.c
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wined3d: Enable EXT_extended_dynamic_state.
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2024-02-16 16:43:18 +01:00 |
arb_program_shader.c
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wined3d/arb: Move FFP bumpenv constant loading to arbfp_apply_draw_state().
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2024-02-20 22:26:01 +01:00 |
ati_fragment_shader.c
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wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods.
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2024-02-16 16:43:18 +01:00 |
buffer.c
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wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO.
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2023-10-18 14:01:57 +02:00 |
context.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
context_gl.c
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wined3d: Merge shader_load_constants() into shader_select().
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2024-02-16 16:43:18 +01:00 |
context_vk.c
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wined3d: Use dynamic state for depth/stencil state if possible.
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2024-02-16 16:43:18 +01:00 |
cs.c
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wined3d: Hook up push constants for Vulkan.
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2024-01-19 21:17:35 +01:00 |
device.c
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wined3d: Move state objects from state.c to device.c.
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2024-02-05 12:38:41 +01:00 |
directx.c
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d3d11: Report support for shader stencil export if available.
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2024-01-26 23:47:04 +01:00 |
ffp_gl.c
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wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods.
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2024-02-16 16:43:18 +01:00 |
gl_compat.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
glsl_shader.c
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wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods.
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2024-02-16 16:43:18 +01:00 |
Makefile.in
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wined3d: Rename state.c to ffp_gl.c.
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2024-02-05 12:38:43 +01:00 |
nvidia_texture_shader.c
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wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods.
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2024-02-16 16:43:18 +01:00 |
palette.c
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query.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
resource.c
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wined3d: Store the resource heap memory pointer separately.
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2023-12-20 22:20:49 +01:00 |
sampler.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
shader.c
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wined3d: Pass a wined3d_state pointer to the vp_enable() and fp_enable() methods.
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2024-02-16 16:43:18 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement shader stencil export for GL.
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2024-01-26 23:47:04 +01:00 |
shader_spirv.c
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wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods.
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2024-02-16 16:43:18 +01:00 |
stateblock.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
surface.c
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wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
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2023-09-15 18:34:12 +02:00 |
swapchain.c
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wined3d: Fix a use after free (Coverity).
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2023-11-27 22:39:51 +01:00 |
texture.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
utils.c
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wined3d/glsl: Pass through the specular varying when SPECULARENABLE is FALSE.
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2024-02-06 16:36:19 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Expose the image view usage for non-default views.
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2024-01-26 18:11:51 +01:00 |
wined3d.spec
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d3d9: Upload mapped dynamic vertex and index buffers before every draw.
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2023-12-04 22:10:22 +01:00 |
wined3d_gl.h
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wined3d: Implement shader stencil export for GL.
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2024-01-26 23:47:04 +01:00 |
wined3d_main.c
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wined3d: Don't override the default renderer in wined3d_dll_init().
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2023-10-26 15:28:00 -05:00 |
wined3d_private.h
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wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods.
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2024-02-16 16:43:18 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Use dynamic state for depth/stencil state if possible.
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2024-02-16 16:43:18 +01:00 |