wined3d: Move the wined3d_gl.h include to individual files.

This commit is contained in:
Zebediah Figura 2023-01-06 16:46:51 -06:00 committed by Alexandre Julliard
parent 3c7f325fc9
commit 5bc6ab56d0
23 changed files with 23 additions and 3 deletions

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@ -24,6 +24,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -30,6 +30,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);

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@ -21,6 +21,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d);

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@ -23,6 +23,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -25,6 +25,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -17,6 +17,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
@ -186,7 +187,7 @@ struct wined3d_cs_draw
{
enum wined3d_cs_op opcode;
enum wined3d_primitive_type primitive_type;
GLint patch_vertex_count;
unsigned int patch_vertex_count;
struct wined3d_draw_parameters parameters;
};

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@ -25,6 +25,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -22,6 +22,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "winternl.h"
#include "wine/list.h"

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@ -21,6 +21,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -33,6 +33,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d);

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@ -23,6 +23,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -19,6 +19,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -22,6 +22,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -18,6 +18,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -26,6 +26,7 @@
#include <string.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);

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@ -28,6 +28,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -27,6 +27,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -21,6 +21,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -21,6 +21,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -27,6 +27,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -19,6 +19,7 @@
#include "wined3d_private.h"
#include "wined3d_shaders.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -26,6 +26,7 @@
#define VKD3D_NO_WIN32_TYPES
#include "initguid.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "d3d12.h"
#define VK_NO_PROTOTYPES
#include "wine/vulkan.h"

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@ -5081,6 +5081,4 @@ static inline bool wined3d_map_persistent(void)
extern CRITICAL_SECTION wined3d_command_cs;
#include "wined3d_gl.h"
#endif