wine/dlls/wined3d
Michael Müller deae0044f4 wined3d: Add support for start instance in draw_primitive_arrays().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:28 +01:00
..
arb_program_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c
context.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
cs.c wined3d: Implement indirect draws. 2017-11-02 12:08:17 +01:00
device.c wined3d: Implement indirect draws. 2017-11-02 12:08:17 +01:00
directx.c wined3d: Add support for start instance in draw_primitive_arrays(). 2017-11-02 12:08:28 +01:00
drawprim.c wined3d: Add support for start instance in draw_primitive_arrays(). 2017-11-02 12:08:28 +01:00
gl_compat.c
glsl_shader.c wined3d: Skip unhandled stream output components. 2017-10-19 16:53:49 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
shader_sm1.c
shader_sm4.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
state.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
stateblock.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
surface.c wined3d: Use ARRAY_SIZE(). 2017-10-19 16:53:49 +02:00
swapchain.c
texture.c wined3d: Accept creation flags for 3D textures. 2017-09-21 19:52:56 +02:00
utils.c wined3d: Disable YUV formats when not supported. 2017-09-13 17:25:48 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Implement indirect draws. 2017-11-02 12:08:17 +01:00
wined3d_gl.h wined3d: Add support for start instance in draw_primitive_arrays(). 2017-11-02 12:08:28 +01:00
wined3d_main.c
wined3d_private.h wined3d: Implement indirect draws. 2017-11-02 12:08:17 +01:00