wine/dlls/wined3d
2010-02-23 12:06:58 +01:00
..
arb_program_shader.c wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
ati_fragment_shader.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
basetexture.c wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
buffer.c wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without GL_MAP_WRITE_BIT. 2010-02-09 11:33:44 +01:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Do not preload surfaces when attaching them to an FBO. 2010-02-04 13:39:26 +01:00
cubetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
device.c wined3d: Drop buffer objects from the stream info as well when PreLoad drops them. 2010-02-16 10:47:56 +01:00
directx.c wined3d: Remove some unused extensions. 2010-02-16 10:47:40 +01:00
drawprim.c wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
Makefile.in wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
nvidia_texture_shader.c wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
query.c wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader.c wined3d: Escape shader comments. 2010-02-23 12:06:58 +01:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Set the texture stage limit based on the fragment pipe caps. 2010-02-05 10:06:08 +01:00
stateblock.c wined3d: Handle stateblock capture for default lights created while recording. 2010-01-05 12:19:14 +01:00
surface.c wined3d: Control SFLAG_CONVERTED in surface_prepare_texture. 2010-02-17 16:50:38 +01:00
surface_base.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain.c wined3d: Use the HDC from the acquired context to call SwapBuffer(). 2010-02-05 10:06:21 +01:00
swapchain_base.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c
volume.c wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
volumetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Move the gl info structure to wined3d_private.h. 2010-02-16 10:47:50 +01:00
wined3d_main.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
wined3d_private.h wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00