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wined3d: Escape shader comments.
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@ -1231,7 +1231,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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fe->shader_read_comment(&ptr, &comment, &comment_size);
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if (comment)
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{
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TRACE("//%s\n", comment);
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TRACE("// %s\n", debugstr_an(comment, comment_size));
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continue;
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}
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