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f2fdb16856
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
214 lines
7.1 KiB
C
214 lines
7.1 KiB
C
/*
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* IDirect3DVolume8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);
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}
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static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVolume8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p.\n", iface);
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TRACE("Forwarding to %p.\n", volume->texture);
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return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
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}
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static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p.\n", iface);
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TRACE("Forwarding to %p.\n", volume->texture);
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return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
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}
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static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
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}
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static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
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const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
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}
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static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
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void *data, DWORD *data_size)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
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}
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static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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return d3d8_resource_free_private_data(&volume->resource, guid);
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}
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static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
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return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
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}
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static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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struct wined3d_sub_resource_desc wined3d_desc;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_VOLUME;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
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D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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struct wined3d_map_desc map_desc;
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HRESULT hr;
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TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
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iface, locked_box, box, flags);
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wined3d_mutex_lock();
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hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx,
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&map_desc, (const struct wined3d_box *)box, flags);
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wined3d_mutex_unlock();
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locked_box->RowPitch = map_desc.row_pitch;
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locked_box->SlicePitch = map_desc.slice_pitch;
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locked_box->pBits = map_desc.data;
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return hr;
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}
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static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
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{
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/* IUnknown */
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d3d8_volume_QueryInterface,
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d3d8_volume_AddRef,
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d3d8_volume_Release,
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/* IDirect3DVolume8 */
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d3d8_volume_GetDevice,
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d3d8_volume_SetPrivateData,
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d3d8_volume_GetPrivateData,
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d3d8_volume_FreePrivateData,
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d3d8_volume_GetContainer,
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d3d8_volume_GetDesc,
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d3d8_volume_LockBox,
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d3d8_volume_UnlockBox,
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};
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static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
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{
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struct d3d8_volume *volume = parent;
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d3d8_resource_cleanup(&volume->resource);
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HeapFree(GetProcessHeap(), 0, volume);
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}
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static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
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{
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volume_wined3d_object_destroyed,
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};
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void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
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unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
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{
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volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
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d3d8_resource_init(&volume->resource);
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volume->resource.refcount = 0;
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volume->texture = wined3d_texture_get_parent(wined3d_texture);
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volume->wined3d_texture = wined3d_texture;
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volume->sub_resource_idx = sub_resource_idx;
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*parent_ops = &d3d8_volume_wined3d_parent_ops;
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}
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