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d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1 changed files with 3 additions and 5 deletions
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@ -115,18 +115,16 @@ static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID r
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static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
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{
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struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *sub_resource;
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struct wined3d_sub_resource_desc wined3d_desc;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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sub_resource = wined3d_texture_get_sub_resource(volume->wined3d_texture, volume->sub_resource_idx);
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Type = D3DRTYPE_VOLUME;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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