wine/dlls/d3d8
Henri Verbeet cd25ecffa7 d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:40 +09:00
..
tests d3d8/tests: Test multisample flip. 2016-03-01 01:50:12 +09:00
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h
device.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget(). 2016-03-01 12:06:26 +09:00
directx.c d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL. 2016-02-13 13:22:53 +09:00
Makefile.in
shader.c
surface.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc(). 2016-03-01 12:06:29 +09:00
swapchain.c d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_swapchain_GetBackBuffer(). 2016-02-18 21:05:49 +09:00
texture.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc(). 2016-03-01 12:06:40 +09:00
version.rc
vertexdeclaration.c
volume.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc(). 2016-03-01 12:06:31 +09:00