wine/dlls/windows.gaming.input
Rémi Bernon 2692e59f46 windows.gaming.input: Implement stub IGamepad2 interface.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
2022-06-08 15:04:56 +02:00
..
tests
async.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
classes.idl
condition_effect.c windows.gaming.input: Implement IConditionForceEffect_SetParameters. 2022-05-18 21:46:33 +02:00
constant_effect.c windows.gaming.input: Implement IConstantForceEffect_SetParameters(WithEnvelope). 2022-05-18 21:46:29 +02:00
controller.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
event_handlers.c
force_feedback.c windows.gaming.input: Implement IForceFeedbackEffect_get_State. 2022-05-19 18:30:45 +02:00
gamepad.c windows.gaming.input: Implement stub IGamepad2 interface. 2022-06-08 15:04:56 +02:00
main.c windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass. 2022-05-17 20:46:52 +02:00
Makefile.in windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass. 2022-05-17 20:46:52 +02:00
manager.c
periodic_effect.c windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope). 2022-05-18 21:46:32 +02:00
private.h windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass. 2022-05-17 20:46:52 +02:00
provider.c windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures. 2022-05-19 18:30:46 +02:00
provider.idl windows.gaming.input: Implement IConditionForceEffect_SetParameters. 2022-05-18 21:46:33 +02:00
racing_wheel.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
ramp_effect.c windows.gaming.input: Implement IRampForceEffect_SetParameters(WithEnvelope). 2022-05-18 21:46:31 +02:00
vector.c windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages. 2022-06-08 15:04:55 +02:00
windows.gaming.input.spec