.. |
tests
|
|
|
async.c
|
windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages.
|
2022-06-08 15:04:55 +02:00 |
classes.idl
|
|
|
condition_effect.c
|
windows.gaming.input: Implement IConditionForceEffect_SetParameters.
|
2022-05-18 21:46:33 +02:00 |
constant_effect.c
|
windows.gaming.input: Implement IConstantForceEffect_SetParameters(WithEnvelope).
|
2022-05-18 21:46:29 +02:00 |
controller.c
|
windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages.
|
2022-06-08 15:04:55 +02:00 |
event_handlers.c
|
|
|
force_feedback.c
|
windows.gaming.input: Implement IForceFeedbackEffect_get_State.
|
2022-05-19 18:30:45 +02:00 |
gamepad.c
|
windows.gaming.input: Implement stub IGamepad2 interface.
|
2022-06-08 15:04:56 +02:00 |
main.c
|
windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
|
2022-05-17 20:46:52 +02:00 |
Makefile.in
|
windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
|
2022-05-17 20:46:52 +02:00 |
manager.c
|
|
|
periodic_effect.c
|
windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope).
|
2022-05-18 21:46:32 +02:00 |
private.h
|
windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
|
2022-05-17 20:46:52 +02:00 |
provider.c
|
windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures.
|
2022-05-19 18:30:46 +02:00 |
provider.idl
|
windows.gaming.input: Implement IConditionForceEffect_SetParameters.
|
2022-05-18 21:46:33 +02:00 |
racing_wheel.c
|
windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages.
|
2022-06-08 15:04:55 +02:00 |
ramp_effect.c
|
windows.gaming.input: Implement IRampForceEffect_SetParameters(WithEnvelope).
|
2022-05-18 21:46:31 +02:00 |
vector.c
|
windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages.
|
2022-06-08 15:04:55 +02:00 |
windows.gaming.input.spec
|
|
|