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windows.gaming.input: Implement stub IGamepad2 interface.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
This commit is contained in:
Rémi Bernon 2022-06-08 13:44:13 +02:00 committed by Alexandre Julliard
parent e8b06de490
commit 2692e59f46

View File

@ -61,6 +61,7 @@ struct gamepad
IGameControllerImpl IGameControllerImpl_iface;
IGameControllerInputSink IGameControllerInputSink_iface;
IGamepad IGamepad_iface;
IGamepad2 IGamepad2_iface;
IGameController *IGameController_outer;
LONG ref;
@ -99,6 +100,12 @@ static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REF
return S_OK;
}
if (IsEqualGUID( iid, &IID_IGamepad2 ))
{
IInspectable_AddRef( (*out = &impl->IGamepad2_iface) );
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
@ -330,6 +337,28 @@ static const struct IGamepadVtbl gamepad_vtbl =
gamepad_GetCurrentReading,
};
DEFINE_IINSPECTABLE_OUTER( gamepad2, IGamepad2, struct gamepad, IGameController_outer )
static HRESULT WINAPI gamepad2_GetButtonLabel( IGamepad2 *iface, GamepadButtons button, GameControllerButtonLabel *value )
{
FIXME( "iface %p, button %#x, value %p stub!\n", iface, button, value );
*value = GameControllerButtonLabel_None;
return S_OK;
}
static const struct IGamepad2Vtbl gamepad2_vtbl =
{
gamepad2_QueryInterface,
gamepad2_AddRef,
gamepad2_Release,
/* IInspectable methods */
gamepad2_GetIids,
gamepad2_GetRuntimeClassName,
gamepad2_GetTrustLevel,
/* IGamepad2 methods */
gamepad2_GetButtonLabel,
};
struct gamepad_statics
{
IActivationFactory IActivationFactory_iface;
@ -542,6 +571,7 @@ static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameContro
impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
impl->IGamepad_iface.lpVtbl = &gamepad_vtbl;
impl->IGamepad2_iface.lpVtbl = &gamepad2_vtbl;
impl->ref = 1;
TRACE( "created Gamepad %p\n", impl );