mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-07 05:54:06 +00:00
windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8d45305400
commit
4e04446c9b
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@ -6197,10 +6197,8 @@ static void test_windows_gaming_input(void)
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hr = pWindowsCreateString( condition_effect_class_name, wcslen( condition_effect_class_name ), &str );
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ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
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hr = pRoGetActivationFactory( str, &IID_IConditionForceEffectFactory, (void **)&condition_factory );
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todo_wine
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ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
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pWindowsDeleteString( str );
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if (hr != S_OK) goto skip_condition;
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check_interface( condition_factory, &IID_IUnknown, TRUE );
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check_interface( condition_factory, &IID_IInspectable, TRUE );
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@ -6296,7 +6294,6 @@ static void test_windows_gaming_input(void)
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IConditionForceEffectFactory_Release( condition_factory );
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skip_condition:
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hr = pWindowsCreateString( constant_effect_class_name, wcslen( constant_effect_class_name ), &str );
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ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
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hr = pRoGetActivationFactory( str, &IID_IActivationFactory, (void **)&activation_factory );
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@ -3,6 +3,7 @@ IMPORTS = combase uuid user32 dinput8 setupapi hid
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C_SRCS = \
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async.c \
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condition_effect.c \
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constant_effect.c \
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controller.c \
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event_handlers.c \
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272
dlls/windows.gaming.input/condition_effect.c
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272
dlls/windows.gaming.input/condition_effect.c
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@ -0,0 +1,272 @@
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/* WinRT Windows.Gaming.Input implementation
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*
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* Copyright 2022 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "private.h"
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#include "provider.h"
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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struct condition_effect
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{
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IConditionForceEffect IConditionForceEffect_iface;
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IWineForceFeedbackEffectImpl *IWineForceFeedbackEffectImpl_inner;
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LONG ref;
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ConditionForceEffectKind kind;
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};
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static inline struct condition_effect *impl_from_IConditionForceEffect( IConditionForceEffect *iface )
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{
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return CONTAINING_RECORD( iface, struct condition_effect, IConditionForceEffect_iface );
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}
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static HRESULT WINAPI effect_QueryInterface( IConditionForceEffect *iface, REFIID iid, void **out )
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{
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struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IConditionForceEffect ))
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{
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IInspectable_AddRef( (*out = &impl->IConditionForceEffect_iface) );
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return S_OK;
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}
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return IWineForceFeedbackEffectImpl_QueryInterface( impl->IWineForceFeedbackEffectImpl_inner, iid, out );
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}
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static ULONG WINAPI effect_AddRef( IConditionForceEffect *iface )
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{
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struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI effect_Release( IConditionForceEffect *iface )
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{
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struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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/* guard against re-entry if inner releases an outer iface */
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InterlockedIncrement( &impl->ref );
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IWineForceFeedbackEffectImpl_Release( impl->IWineForceFeedbackEffectImpl_inner );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI effect_GetIids( IConditionForceEffect *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI effect_GetRuntimeClassName( IConditionForceEffect *iface, HSTRING *class_name )
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{
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return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConditionForceEffect,
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ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConditionForceEffect),
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class_name );
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}
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static HRESULT WINAPI effect_GetTrustLevel( IConditionForceEffect *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI effect_get_Kind( IConditionForceEffect *iface, ConditionForceEffectKind *kind )
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{
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struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
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TRACE( "iface %p, kind %p.\n", iface, kind );
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*kind = impl->kind;
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return S_OK;
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}
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static HRESULT WINAPI effect_SetParameters( IConditionForceEffect *iface, Vector3 direction, FLOAT positive_coeff, FLOAT negative_coeff,
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FLOAT max_positive_magnitude, FLOAT max_negative_magnitude, FLOAT deadzone, FLOAT bias )
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{
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FIXME( "iface %p, direction %s, positive_coeff %f, negative_coeff %f, max_positive_magnitude %f, max_negative_magnitude %f, deadzone %f, bias %f stub!\n",
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iface, debugstr_vector3( &direction ), positive_coeff, negative_coeff, max_positive_magnitude, max_negative_magnitude, deadzone, bias );
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return E_NOTIMPL;
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}
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static const struct IConditionForceEffectVtbl effect_vtbl =
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{
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effect_QueryInterface,
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effect_AddRef,
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effect_Release,
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/* IInspectable methods */
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effect_GetIids,
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effect_GetRuntimeClassName,
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effect_GetTrustLevel,
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/* IConditionForceEffect methods */
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effect_get_Kind,
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effect_SetParameters,
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};
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struct condition_factory
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{
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IActivationFactory IActivationFactory_iface;
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IConditionForceEffectFactory IConditionForceEffectFactory_iface;
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LONG ref;
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};
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static inline struct condition_factory *impl_from_IActivationFactory( IActivationFactory *iface )
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{
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return CONTAINING_RECORD( iface, struct condition_factory, IActivationFactory_iface );
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}
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static HRESULT WINAPI activation_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
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{
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struct condition_factory *impl = impl_from_IActivationFactory( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IActivationFactory ))
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{
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IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IConditionForceEffectFactory ))
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{
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IInspectable_AddRef( (*out = &impl->IConditionForceEffectFactory_iface) );
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI activation_AddRef( IActivationFactory *iface )
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{
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struct condition_factory *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI activation_Release( IActivationFactory *iface )
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{
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struct condition_factory *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI activation_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI activation_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI activation_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI activation_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
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{
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FIXME( "iface %p, instance %p stub!\n", iface, instance );
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return E_NOTIMPL;
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}
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static const struct IActivationFactoryVtbl activation_vtbl =
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{
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activation_QueryInterface,
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activation_AddRef,
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activation_Release,
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/* IInspectable methods */
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activation_GetIids,
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activation_GetRuntimeClassName,
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activation_GetTrustLevel,
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/* IActivationFactory methods */
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activation_ActivateInstance,
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};
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DEFINE_IINSPECTABLE( factory, IConditionForceEffectFactory, struct condition_factory, IActivationFactory_iface )
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static HRESULT WINAPI factory_CreateInstance( IConditionForceEffectFactory *iface, enum ConditionForceEffectKind kind, IForceFeedbackEffect **out )
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{
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enum WineForceFeedbackEffectType type = WineForceFeedbackEffectType_Condition + kind;
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struct condition_effect *impl;
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HRESULT hr;
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TRACE( "iface %p, kind %u, out %p.\n", iface, kind, out );
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if (!(impl = calloc( 1, sizeof(struct condition_effect) ))) return E_OUTOFMEMORY;
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impl->IConditionForceEffect_iface.lpVtbl = &effect_vtbl;
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impl->ref = 1;
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impl->kind = kind;
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if (FAILED(hr = force_feedback_effect_create( type, (IInspectable *)&impl->IConditionForceEffect_iface, &impl->IWineForceFeedbackEffectImpl_inner )) ||
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FAILED(hr = IConditionForceEffect_QueryInterface( &impl->IConditionForceEffect_iface, &IID_IForceFeedbackEffect, (void **)out )))
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{
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if (impl->IWineForceFeedbackEffectImpl_inner) IWineForceFeedbackEffectImpl_Release( impl->IWineForceFeedbackEffectImpl_inner );
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free( impl );
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return hr;
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}
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IConditionForceEffect_Release( &impl->IConditionForceEffect_iface );
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TRACE( "created ConditionForceEffect %p\n", *out );
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return S_OK;
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}
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static const struct IConditionForceEffectFactoryVtbl factory_vtbl =
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{
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factory_QueryInterface,
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factory_AddRef,
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factory_Release,
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/* IInspectable methods */
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factory_GetIids,
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factory_GetRuntimeClassName,
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factory_GetTrustLevel,
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/* IConditionForceEffectFactory methods */
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factory_CreateInstance,
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};
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static struct condition_factory condition_statics =
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{
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{&activation_vtbl},
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{&factory_vtbl},
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1,
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};
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IInspectable *condition_effect_factory = (IInspectable *)&condition_statics.IActivationFactory_iface;
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@ -43,6 +43,7 @@ struct effect
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LONG directions[3];
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DICONSTANTFORCE constant_force;
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DIRAMPFORCE ramp_force;
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DICONDITION condition;
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DIPERIODIC periodic;
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DIEFFECT params;
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};
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@ -206,6 +207,23 @@ HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IIn
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impl->params.lpvTypeSpecificParams = &impl->periodic;
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impl->params.cbTypeSpecificParams = sizeof(impl->periodic);
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break;
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case WineForceFeedbackEffectType_Condition_Spring:
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impl->type = GUID_Spring;
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goto WineForceFeedbackEffectType_Condition;
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case WineForceFeedbackEffectType_Condition_Damper:
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impl->type = GUID_Damper;
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goto WineForceFeedbackEffectType_Condition;
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case WineForceFeedbackEffectType_Condition_Inertia:
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impl->type = GUID_Inertia;
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goto WineForceFeedbackEffectType_Condition;
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case WineForceFeedbackEffectType_Condition_Friction:
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impl->type = GUID_Friction;
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goto WineForceFeedbackEffectType_Condition;
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WineForceFeedbackEffectType_Condition:
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impl->params.lpvTypeSpecificParams = &impl->condition;
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impl->params.cbTypeSpecificParams = sizeof(impl->condition);
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break;
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}
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impl->params.dwSize = sizeof(DIEFFECT);
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@ -191,6 +191,8 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **
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IInspectable_QueryInterface( ramp_effect_factory, &IID_IActivationFactory, (void **)factory );
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if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_ForceFeedback_PeriodicForceEffect ))
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IInspectable_QueryInterface( periodic_effect_factory, &IID_IActivationFactory, (void **)factory );
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if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConditionForceEffect ))
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IInspectable_QueryInterface( condition_effect_factory, &IID_IActivationFactory, (void **)factory );
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if (*factory) return S_OK;
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return CLASS_E_CLASSNOTAVAILABLE;
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@ -52,6 +52,7 @@ extern IGameControllerFactoryManagerStatics2 *manager_factory;
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extern IInspectable *constant_effect_factory;
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extern IInspectable *ramp_effect_factory;
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extern IInspectable *periodic_effect_factory;
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extern IInspectable *condition_effect_factory;
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struct vector_iids
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{
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@ -62,6 +62,13 @@ namespace Windows.Gaming.Input.Custom {
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Periodic_TriangleWave = 12,
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Periodic_SawtoothWaveUp = 13,
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Periodic_SawtoothWaveDown = 14,
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Condition = 20,
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/* same order as ConditionForceEffectKind */
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Condition_Spring = 20,
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Condition_Damper = 21,
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Condition_Inertia = 22,
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Condition_Friction = 23,
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};
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struct WineGameControllerState
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