wine/dlls/wined3d
Zebediah Figura d2992dba93 wined3d: Do not use atomics to update the resource bind count.
It is only accessed from the CS thread now.
2023-11-10 20:52:29 +01:00
..
adapter_gl.c wined3d/glsl: Clamp ftou upper bound to UINT_MAX. 2023-11-07 22:05:35 +01:00
adapter_vk.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
arb_program_shader.c wined3d: Use unsigned type for res_type bit field. 2023-10-24 06:30:23 -05:00
ati_fragment_shader.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
buffer.c wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO. 2023-10-18 14:01:57 +02:00
context.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
context_gl.c wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states(). 2023-11-07 20:55:09 +01:00
context_vk.c wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources(). 2023-09-14 11:15:53 +02:00
cs.c wined3d: Do not use atomics to update the resource bind count. 2023-11-10 20:52:29 +01:00
device.c wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device(). 2023-09-20 22:15:29 +02:00
directx.c wined3d: Add entry info for NVidia RTX 3070. 2023-11-07 11:04:27 +01:00
gl_compat.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
glsl_shader.c wined3d/glsl: Flush NaN to zero in ftoi. 2023-11-07 22:05:35 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
nvidia_texture_shader.c wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags. 2023-10-06 20:48:21 +02:00
palette.c
query.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
resource.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
sampler.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
shader.c wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags. 2023-10-06 20:48:21 +02:00
shader_sm1.c
shader_sm4.c wined3d: Use return type to return result from read_dword. 2023-10-24 06:30:23 -05:00
shader_spirv.c wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags. 2023-10-06 20:48:21 +02:00
state.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
stateblock.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
surface.c wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer(). 2023-09-15 18:34:12 +02:00
swapchain.c ddraw: Restore WS_EX_TOPMOST in exclusive fullscreen mode if it got removed. 2023-11-02 22:25:17 +01:00
texture.c wined3d: Invalidate all sampler slots to which a texture is bound in texture_resource_unload(). 2023-11-10 20:52:28 +01:00
utils.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states(). 2023-11-07 20:55:09 +01:00
wined3d.spec wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
wined3d_gl.h wined3d/glsl: Clamp ftou upper bound to UINT_MAX. 2023-11-07 22:05:35 +01:00
wined3d_main.c wined3d: Don't override the default renderer in wined3d_dll_init(). 2023-10-26 15:28:00 -05:00
wined3d_private.h wined3d: Remove the no longer used "sampler" field of struct wined3d_texture. 2023-11-10 20:52:29 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing. 2023-09-14 11:15:36 +02:00