.. |
adapter_gl.c
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wined3d: Require ARB_texture_non_power_of_two.
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2024-04-04 20:49:43 +02:00 |
adapter_vk.c
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wined3d: Use dynamic state for rasterizer state if possible.
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2024-04-16 21:26:51 +02:00 |
arb_program_shader.c
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wined3d: Rename the shader_select_compute method to shader_apply_compute_state.
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2024-03-14 10:16:32 +01:00 |
ati_fragment_shader.c
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wined3d/atifs: Move fragment program compilation from set_tex_op_atifs() to atifs_apply_draw_state().
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2024-02-26 22:44:35 +01:00 |
buffer.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
context.c
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wined3d: Use dynamic state for multisample state if possible.
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2024-04-16 21:26:51 +02:00 |
context_gl.c
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wined3d: Use bindless textures for GLSL shaders if possible.
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2024-03-14 10:16:34 +01:00 |
context_vk.c
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wined3d: Use dynamic state for rasterizer state if possible.
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2024-04-16 21:26:51 +02:00 |
cs.c
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wined3d: Use dynamic state for multisample state if possible.
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2024-04-16 21:26:51 +02:00 |
device.c
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wined3d: Use bindless textures for GLSL shaders if possible.
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2024-03-14 10:16:34 +01:00 |
directx.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
ffp_gl.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
gl_compat.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
glsl_shader.c
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wined3d: Skip bindless samplers with no uniform location.
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2024-03-26 22:26:51 +01:00 |
Makefile.in
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wined3d: Rename state.c to ffp_gl.c.
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2024-02-05 12:38:43 +01:00 |
nvidia_texture_shader.c
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wined3d/nvrc: Remove now redundant WINED3D_TSS_RESULT_ARG handlers.
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2024-03-05 20:50:40 +01:00 |
palette.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
query.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
resource.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
sampler.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
shader.c
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wined3d: Rename the shader_select_compute method to shader_apply_compute_state.
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2024-03-14 10:16:32 +01:00 |
shader_sm1.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
shader_sm4.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
shader_spirv.c
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wined3d: Do not check the input signature element count for sm4+ shaders in shader_spirv_compile_arguments_init().
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2024-03-15 15:06:37 +01:00 |
stateblock.c
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ddraw: Store wined3d state in d3d_device.
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2024-03-26 22:26:51 +01:00 |
surface.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
swapchain.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
texture.c
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wined3d: Factor out wined3d_texture_set_lod() function.
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2024-03-26 22:26:51 +01:00 |
utils.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Use CRT allocation functions.
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2024-02-20 22:27:02 +01:00 |
view.c
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wined3d: Recreate buffer textures when renaming the existing buffer storage.
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2024-03-26 22:26:51 +01:00 |
wined3d.spec
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ddraw: Store wined3d state in d3d_device.
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2024-03-26 22:26:51 +01:00 |
wined3d_gl.h
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wined3d: Use bindless textures for GLSL shaders if possible.
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2024-03-14 10:16:34 +01:00 |
wined3d_main.c
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wined3d: Remove the "arb" and "none" shader_backend options.
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2024-04-03 23:03:38 +02:00 |
wined3d_private.h
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wined3d: Use dynamic state for multisample state if possible.
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2024-04-16 21:26:51 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Use dynamic state for rasterizer state if possible.
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2024-04-16 21:26:51 +02:00 |