wine/dlls/wined3d
2024-04-16 21:26:51 +02:00
..
adapter_gl.c wined3d: Require ARB_texture_non_power_of_two. 2024-04-04 20:49:43 +02:00
adapter_vk.c wined3d: Use dynamic state for rasterizer state if possible. 2024-04-16 21:26:51 +02:00
arb_program_shader.c wined3d: Rename the shader_select_compute method to shader_apply_compute_state. 2024-03-14 10:16:32 +01:00
ati_fragment_shader.c wined3d/atifs: Move fragment program compilation from set_tex_op_atifs() to atifs_apply_draw_state(). 2024-02-26 22:44:35 +01:00
buffer.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
context.c wined3d: Use dynamic state for multisample state if possible. 2024-04-16 21:26:51 +02:00
context_gl.c wined3d: Use bindless textures for GLSL shaders if possible. 2024-03-14 10:16:34 +01:00
context_vk.c wined3d: Use dynamic state for rasterizer state if possible. 2024-04-16 21:26:51 +02:00
cs.c wined3d: Use dynamic state for multisample state if possible. 2024-04-16 21:26:51 +02:00
device.c wined3d: Use bindless textures for GLSL shaders if possible. 2024-03-14 10:16:34 +01:00
directx.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
ffp_gl.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
gl_compat.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
glsl_shader.c wined3d: Skip bindless samplers with no uniform location. 2024-03-26 22:26:51 +01:00
Makefile.in wined3d: Rename state.c to ffp_gl.c. 2024-02-05 12:38:43 +01:00
nvidia_texture_shader.c wined3d/nvrc: Remove now redundant WINED3D_TSS_RESULT_ARG handlers. 2024-03-05 20:50:40 +01:00
palette.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
query.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
resource.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
sampler.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
shader.c wined3d: Rename the shader_select_compute method to shader_apply_compute_state. 2024-03-14 10:16:32 +01:00
shader_sm1.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
shader_sm4.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
shader_spirv.c wined3d: Do not check the input signature element count for sm4+ shaders in shader_spirv_compile_arguments_init(). 2024-03-15 15:06:37 +01:00
stateblock.c ddraw: Store wined3d state in d3d_device. 2024-03-26 22:26:51 +01:00
surface.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
swapchain.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
texture.c wined3d: Factor out wined3d_texture_set_lod() function. 2024-03-26 22:26:51 +01:00
utils.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
version.rc
vertexdeclaration.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
view.c wined3d: Recreate buffer textures when renaming the existing buffer storage. 2024-03-26 22:26:51 +01:00
wined3d.spec ddraw: Store wined3d state in d3d_device. 2024-03-26 22:26:51 +01:00
wined3d_gl.h wined3d: Use bindless textures for GLSL shaders if possible. 2024-03-14 10:16:34 +01:00
wined3d_main.c wined3d: Remove the "arb" and "none" shader_backend options. 2024-04-03 23:03:38 +02:00
wined3d_private.h wined3d: Use dynamic state for multisample state if possible. 2024-04-16 21:26:51 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Use dynamic state for rasterizer state if possible. 2024-04-16 21:26:51 +02:00