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wined3d: Use dynamic state for rasterizer state if possible.
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parent
97048c5ffc
commit
b85fff5acc
3 changed files with 48 additions and 8 deletions
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@ -2391,6 +2391,10 @@ static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_
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vk_info->dynamic_blend_state = dynamic_state3->extendedDynamicState3ColorBlendEnable
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&& dynamic_state3->extendedDynamicState3ColorBlendEquation
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&& dynamic_state3->extendedDynamicState3ColorWriteMask;
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/* Rasterizer state needs EDS2, for rasterizer discard, and EDS1, for cull mode and front face. */
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vk_info->dynamic_rasterizer_state = dynamic_state3->extendedDynamicState3DepthClampEnable
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&& vk_info->dynamic_state2
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&& adapter_vk->vk_info.supported[WINED3D_VK_EXT_EXTENDED_DYNAMIC_STATE];
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}
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static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk *adapter_vk)
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@ -1913,6 +1913,7 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
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context_invalidate_state(&context_vk->c, STATE_BLEND);
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context_invalidate_state(&context_vk->c, STATE_BLEND_FACTOR);
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context_invalidate_state(&context_vk->c, STATE_DEPTH_STENCIL);
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context_invalidate_state(&context_vk->c, STATE_RASTERIZER);
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context_invalidate_state(&context_vk->c, STATE_STENCIL_REF);
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context_invalidate_state(&context_vk->c, STATE_VIEWPORT);
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context_invalidate_state(&context_vk->c, STATE_SCISSORRECT);
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@ -2159,6 +2160,15 @@ static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT;
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT;
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}
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if (vk_info->dynamic_rasterizer_state)
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{
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT;
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT;
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_CULL_MODE_EXT;
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_FRONT_FACE_EXT;
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT;
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_DEPTH_BIAS;
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}
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key = &context_vk->graphics.pipeline_key_vk;
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memset(key, 0, sizeof(*key));
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@ -2222,11 +2232,9 @@ static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context
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key->pipeline_desc.basePipelineIndex = -1;
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}
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static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_context_vk *context_vk,
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const struct wined3d_state *state, struct wined3d_graphics_pipeline_key_vk *key)
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static void rasterizer_state_from_wined3d(VkPipelineRasterizationStateCreateInfo *desc,
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const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info)
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{
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const struct wined3d_d3d_info *d3d_info = context_vk->c.d3d_info;
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VkPipelineRasterizationStateCreateInfo *desc = &key->rs_desc;
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const struct wined3d_rasterizer_state_desc *r;
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float scale_bias;
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union
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@ -2291,6 +2299,24 @@ static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_c
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desc->depthBiasClamp = r->depth_bias_clamp;
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}
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static void wined3d_context_vk_set_dynamic_rasterizer_state(const struct wined3d_context_vk *context_vk,
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VkCommandBuffer vk_command_buffer, const struct wined3d_vk_info *vk_info, const struct wined3d_state *state)
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{
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VkPipelineRasterizationStateCreateInfo desc;
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rasterizer_state_from_wined3d(&desc, state, context_vk->c.d3d_info);
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VK_CALL(vkCmdSetRasterizerDiscardEnableEXT(vk_command_buffer, desc.rasterizerDiscardEnable));
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VK_CALL(vkCmdSetDepthClampEnableEXT(vk_command_buffer, desc.depthClampEnable));
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VK_CALL(vkCmdSetCullModeEXT(vk_command_buffer, desc.cullMode));
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VK_CALL(vkCmdSetFrontFaceEXT(vk_command_buffer, desc.frontFace));
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VK_CALL(vkCmdSetDepthBiasEnableEXT(vk_command_buffer, desc.depthBiasEnable));
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if (desc.depthBiasEnable)
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VK_CALL(vkCmdSetDepthBias(vk_command_buffer, desc.depthBiasConstantFactor,
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desc.depthBiasClamp, desc.depthBiasSlopeFactor));
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}
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static void blend_equation_from_wined3d(const struct wined3d_context_vk *context_vk, VkColorBlendEquationEXT *eq,
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const struct wined3d_rendertarget_blend_state_desc *rt, const struct wined3d_rendertarget_view *rtv)
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{
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@ -2582,10 +2608,10 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
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update = true;
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}
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if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER)
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|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY)))
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if (!vk_info->dynamic_rasterizer_state && (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER)
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|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY))))
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{
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wined3d_context_vk_update_rasterisation_state(context_vk, state, key);
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rasterizer_state_from_wined3d(&key->rs_desc, state, d3d_info);
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update = true;
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}
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@ -3955,6 +3981,10 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
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context_vk->c.update_multisample_state = 0;
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}
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if (vk_info->dynamic_rasterizer_state && (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER)
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|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY))))
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wined3d_context_vk_set_dynamic_rasterizer_state(context_vk, vk_command_buffer, vk_info, state);
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if (vk_info->dynamic_blend_state && (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_BLEND)
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|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_FRAMEBUFFER)))
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wined3d_context_vk_set_dynamic_blend_state(context_vk, vk_command_buffer, vk_info, state);
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@ -194,7 +194,12 @@ struct wined3d_device_vk;
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VK_DEVICE_EXT_PFN(vkCmdSetColorBlendEnableEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetColorBlendEquationEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetColorWriteMaskEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetCullModeEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetDepthBiasEnableEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetDepthClampEnableEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetFrontFaceEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetRasterizationSamplesEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetRasterizerDiscardEnableEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetSampleMaskEXT) \
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/* VK_EXT_transform_feedback */ \
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VK_DEVICE_EXT_PFN(vkCmdBeginQueryIndexedEXT) \
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@ -258,6 +263,7 @@ struct wined3d_vk_info
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bool dynamic_patch_vertex_count;
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bool dynamic_multisample_state;
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bool dynamic_blend_state;
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bool dynamic_rasterizer_state;
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};
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#define VK_CALL(f) (vk_info->vk_ops.f)
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@ -580,7 +586,7 @@ struct wined3d_context_vk
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const struct wined3d_vk_info *vk_info;
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VkDynamicState dynamic_states[20];
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VkDynamicState dynamic_states[27];
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uint32_t update_compute_pipeline : 1;
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uint32_t update_stream_output : 1;
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