wine/dlls/d3d9
Matteo Bruni 967227958d d3d9/tests: Test using a "NULL" texture with a smaller D/S texture.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-26 23:25:24 +01:00
..
tests d3d9/tests: Test using a "NULL" texture with a smaller D/S texture. 2020-11-26 23:25:24 +01:00
buffer.c
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
device.c d3d9: Lock wined3d mutex in d3d9_device_CreateTexture(). 2020-09-15 21:43:45 +02:00
directx.c d3d9: Introduce a helper to convert d3d9 device types to wined3d types. 2020-04-02 12:57:25 +02:00
Makefile.in
query.c d3d9: Introduce helpers to convert between d3d9 and wined3d query types. 2020-04-02 12:57:44 +02:00
shader.c
stateblock.c d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply(). 2020-03-06 17:52:57 +01:00
surface.c d3d9: Introduce helpers to convert between d3d9 and wined3d multisample types. 2020-04-02 12:57:17 +02:00
swapchain.c dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
texture.c d3d9: Introduce helpers to convert between d3d9 and wined3d multisample types. 2020-04-02 12:57:17 +02:00
version.rc
vertexdeclaration.c
volume.c