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d3d9/tests: Test using a "NULL" texture with a smaller D/S texture.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -24931,6 +24931,7 @@ done:
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static void test_null_format(void)
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{
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static const D3DVIEWPORT9 vp_part_400 = {0, 100, 400, 200, 0.0f, 1.0f};
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static const D3DVIEWPORT9 vp_lower = {0, 60, 640, 420, 0.0f, 1.0f};
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static const D3DVIEWPORT9 vp_560 = {0, 180, 560, 300, 0.0f, 1.0f};
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static const D3DVIEWPORT9 vp_full = {0, 0, 640, 480, 0.0f, 1.0f};
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@ -24984,8 +24985,21 @@ static void test_null_format(void)
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{440, 320, 0x000000ff},
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{520, 320, 0x00000000},
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{600, 320, 0x0000ff00},
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},
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expected_small[] =
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{
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{100, 100, 0x00ff0000},
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{200, 100, 0x00ff0000},
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{300, 100, 0x00ff0000},
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{100, 150, 0x00000000},
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{200, 150, 0x00000000},
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{300, 150, 0x00ff0000},
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{100, 200, 0x00000000},
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{200, 200, 0x00000000},
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{300, 200, 0x00ff0000},
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};
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IDirect3DSurface9 *original_rt, *small_rt, *null_rt, *small_null_rt;
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IDirect3DSurface9 *original_ds, *small_ds;
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struct surface_readback rb;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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@ -25027,6 +25041,12 @@ static void test_null_format(void)
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D3DMULTISAMPLE_NONE, 0, FALSE, &small_null_rt, NULL);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetDepthStencilSurface(device, &original_ds);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 400, 300, D3DFMT_D24S8, 0, 0, FALSE,
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&small_ds, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
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@ -25112,9 +25132,54 @@ static void test_null_format(void)
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}
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release_surface_readback(&rb);
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/* Clears and draws on a depth buffer smaller than the "NULL" RT work just
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* fine. */
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, null_rt);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, small_ds);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetViewport(device, &vp_full);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.6f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetViewport(device, &vp_part_400);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad_partial, sizeof(*quad_partial));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, small_rt);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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get_rt_readback(small_rt, &rb);
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for (i = 0; i < ARRAY_SIZE(expected_small); ++i)
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{
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color = get_readback_color(&rb, expected_small[i].x, expected_small[i].y);
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ok(color_match(color, expected_small[i].color, 1),
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"Expected color 0x%08x at (%u, %u), got 0x%08x.\n",
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expected_small[i].color, expected_small[i].x, expected_small[i].y, color);
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}
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release_surface_readback(&rb);
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hr = IDirect3DDevice9_StretchRect(device, small_rt, NULL, original_rt, NULL, D3DTEXF_POINT);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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IDirect3DSurface9_Release(small_ds);
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IDirect3DSurface9_Release(original_ds);
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IDirect3DSurface9_Release(small_null_rt);
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IDirect3DSurface9_Release(null_rt);
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IDirect3DSurface9_Release(small_rt);
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