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d3d9: Make shader validator traces less verbose.
Suggested by Paul Gofman. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -151,7 +151,7 @@ static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
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static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
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shader_validator_cb callback, void *context, DWORD_PTR arg3)
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{
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FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
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WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
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return S_OK;
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}
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@ -163,7 +163,7 @@ static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
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static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
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const char *file, int line, const DWORD *tokens, DWORD token_count)
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{
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FIXME("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
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WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
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iface, debugstr_a(file), line, tokens, token_count);
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return S_OK;
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@ -171,7 +171,7 @@ static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *if
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static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
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{
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FIXME("iface %p, stub!\n", iface);
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WARN("iface %p, stub!\n", iface);
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return S_OK;
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}
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@ -190,7 +190,7 @@ static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
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IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
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{
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TRACE("Returning validator %p.\n", &shader_validator);
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FIXME("Returning stub validator %p.\n", &shader_validator);
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return &shader_validator;
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}
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