wine/dlls/d3d9
2006-04-12 11:20:21 +02:00
..
tests d3d9: Use an invisible window for tests. 2006-02-10 14:52:10 +01:00
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
basetexture.c wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. 2006-04-06 22:22:35 +02:00
cubetexture.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
d3d9.spec Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
d3d9_main.c d3d: Fix Validate(Pixel|Vertex)Shader() prototypes. 2006-03-03 13:17:20 +01:00
d3d9_private.h d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
device.c wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. 2006-04-06 22:22:35 +02:00
directx.c wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
indexbuffer.c wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Makefile.in d3d9: Add a test for BeginStateBlock and EndStateBlock. 2005-12-09 14:53:28 +01:00
pixelshader.c wined3d: Downgrade some FIXMEs. 2006-04-10 12:23:45 +02:00
query.c Remove the setting of the result pointer to NULL in creates, tests 2005-11-14 11:21:46 +00:00
resource.c Make some of the OLE interface vtables const. 2005-05-27 20:17:35 +00:00
stateblock.c Remove the setting of the result pointer to NULL in creates, tests 2005-11-14 11:21:46 +00:00
surface.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
swapchain.c wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
texture.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
version.rc Version resources cleanup. 2004-11-23 13:59:34 +00:00
vertexbuffer.c d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
vertexdeclaration.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
vertexshader.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
volume.c d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings. 2006-04-08 19:59:54 +02:00
volumetexture.c d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings. 2006-04-08 19:59:54 +02:00
vshaderdeclaration.c Change AddRef in queryInterface to IUnknown_AddRef. 2005-03-11 10:25:30 +00:00