d3d9: Use an invisible window for tests.

This commit is contained in:
H. Verbeet 2006-02-10 14:52:10 +01:00 committed by Alexandre Julliard
parent 81d9e10533
commit 75ac954cf5
3 changed files with 36 additions and 3 deletions

View file

@ -22,6 +22,17 @@
static HMODULE d3d9_handle = 0;
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(void)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
@ -40,7 +51,7 @@ static IDirect3DDevice9 *init_d3d9(void)
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = GetDesktopWindow();
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);

View file

@ -21,6 +21,17 @@
static HMODULE d3d9_handle = 0;
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(void)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
@ -39,7 +50,7 @@ static IDirect3DDevice9 *init_d3d9(void)
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = GetDesktopWindow();
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);

View file

@ -22,6 +22,17 @@
static HMODULE d3d9_handle = 0;
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(void)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
@ -40,7 +51,7 @@ static IDirect3DDevice9 *init_d3d9(void)
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = GetDesktopWindow();
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);