wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.

This commit is contained in:
Stefan Dösinger 2006-04-06 19:02:16 +02:00 committed by Alexandre Julliard
parent e29dd373b2
commit 63fd9a7a98
15 changed files with 77 additions and 66 deletions

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@ -134,13 +134,13 @@ DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 ifac
HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, FilterType);
return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
}
void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {

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@ -136,13 +136,13 @@ DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 ifac
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
return (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
}
void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {

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@ -344,7 +344,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface
HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, Filter);
return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);
}
HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {

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@ -135,13 +135,13 @@ DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
}
void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {

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@ -134,13 +134,13 @@ DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType);
return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
}
void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {

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@ -184,7 +184,7 @@ DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) {
return This->baseTexture.levels;
}
HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
if (!(This->baseTexture.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
@ -196,14 +196,13 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
return D3D_OK;
}
D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) {
WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
FIXME("(%p) : stub\n", This);
if (!(This->baseTexture.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
return D3DTEXF_NONE;
return WINED3DTEXF_NONE;
}
return This->baseTexture.filterType;
return D3DTEXF_LINEAR; /* default */
}
void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) {
@ -260,9 +259,9 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
This->baseTexture.states[WINED3DTEXSTA_ADDRESSV] = D3DTADDRESS_WRAP;
This->baseTexture.states[WINED3DTEXSTA_ADDRESSW] = D3DTADDRESS_WRAP;
This->baseTexture.states[WINED3DTEXSTA_BORDERCOLOR] = 0;
This->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = D3DTEXF_LINEAR;
This->baseTexture.states[WINED3DTEXSTA_MINFILTER] = D3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] = D3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
This->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_LINEAR;
This->baseTexture.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
This->baseTexture.states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
This->baseTexture.states[WINED3DTEXSTA_MAXANISOTROPY] = 0;
This->baseTexture.states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
@ -386,8 +385,8 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
glValue = stateLookup[WINELOOKUP_MAGFILTER][*state - minLookup[WINELOOKUP_MAGFILTER]];
TRACE("ValueMAG=%ld setting MAGFILTER to %x\n", *state, glValue);
glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
/* We need to reset the Aniotropic filtering state when we change the mag filter to D3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentataion to see how it should be switched off. */
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && D3DTEXF_ANISOTROPIC == *state) {
/* We need to reset the Aniotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentataion to see how it should be switched off. */
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC) && WINED3DTEXF_ANISOTROPIC == *state) {
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, samplerStates[WINED3DSAMP_MAXANISOTROPY]);
}
}
@ -399,10 +398,10 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
{
GLint glValue;
*state = samplerStates[textureObjectSamplerStates[i].state];
if (This->baseTexture.states[WINED3DTEXSTA_MINFILTER] < D3DTEXF_NONE ||
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] < D3DTEXF_NONE ||
This->baseTexture.states[WINED3DTEXSTA_MINFILTER] > D3DTEXF_ANISOTROPIC ||
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] > D3DTEXF_LINEAR)
if (This->baseTexture.states[WINED3DTEXSTA_MINFILTER] < WINED3DTEXF_NONE ||
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] < WINED3DTEXF_NONE ||
This->baseTexture.states[WINED3DTEXSTA_MINFILTER] > WINED3DTEXF_ANISOTROPIC ||
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] > WINED3DTEXF_LINEAR)
{
FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %ld, state %d D3DSAMP_MIPFILTER value %ld, state %d\n",
@ -411,8 +410,8 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER],
textureObjectSamplerStates[WINED3DTEXSTA_MIPFILTER].function);
}
glValue = minMipLookup[min(max(This->baseTexture.states[WINED3DTEXSTA_MINFILTER],D3DTEXF_NONE), D3DTEXF_ANISOTROPIC)]
[min(max(This->baseTexture.states[WINED3DTEXSTA_MIPFILTER],D3DTEXF_NONE), D3DTEXF_LINEAR)];
glValue = minMipLookup[min(max(This->baseTexture.states[WINED3DTEXSTA_MINFILTER],WINED3DTEXF_NONE), WINED3DTEXF_ANISOTROPIC)]
[min(max(This->baseTexture.states[WINED3DTEXSTA_MIPFILTER],WINED3DTEXF_NONE), WINED3DTEXF_LINEAR)];
TRACE("ValueMIN=%ld, ValueMIP=%ld, setting MINFILTER to %x\n",
This->baseTexture.states[WINED3DTEXSTA_MINFILTER],

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@ -180,11 +180,11 @@ DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
}
HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
}

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@ -113,7 +113,7 @@ static void WINAPI IWineD3DDeviceImpl_ApplyTextureUnitState(IWineD3DDevice *ifac
#define D3DINITIALIZEBASETEXTURE(_basetexture) { \
_basetexture.levels = Levels; \
_basetexture.filterType = (Usage & WINED3DUSAGE_AUTOGENMIPMAP) ? D3DTEXF_LINEAR : D3DTEXF_NONE; \
_basetexture.filterType = (Usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE; \
_basetexture.LOD = 0; \
_basetexture.dirty = TRUE; \
}
@ -5269,7 +5269,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture (IWineD3DDevice *iface, IWineD3D
HRESULT WINAPI IWineD3DDeviceImpl_StretchRect(IWineD3DDevice *iface, IWineD3DSurface *pSourceSurface,
CONST RECT* pSourceRect, IWineD3DSurface *pDestinationSurface,
CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
CONST RECT* pDestRect, WINED3DTEXTUREFILTERTYPE Filter) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : stub\n", This);

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@ -63,7 +63,7 @@ int minLookup[MAX_LOOKUPS];
int maxLookup[MAX_LOOKUPS];
DWORD *stateLookup[MAX_LOOKUPS];
DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
@ -667,8 +667,8 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display)
minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
minLookup[WINELOOKUP_MAGFILTER] = WINED3DTEXF_NONE;
maxLookup[WINELOOKUP_MAGFILTER] = WINED3DTEXF_ANISOTROPIC;
for (i = 0; i < MAX_LOOKUPS; i++) {
@ -686,26 +686,26 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display)
stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
stateLookup[WINELOOKUP_MAGFILTER][WINED3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE] = GL_LINEAR;
minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT] = GL_LINEAR;
minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR] = GL_LINEAR;
minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE] = GL_NEAREST;
minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE] = GL_LINEAR;
minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_NONE] = GL_LINEAR;
minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_POINT] = GL_LINEAR;
minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_LINEAR] = GL_LINEAR;
minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_NONE] = GL_NEAREST;
minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_NONE] = GL_LINEAR;
minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
/* TODO: config lookups */

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@ -785,9 +785,9 @@ HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock*
This->samplerState[i][WINED3DSAMP_ADDRESSV ] = D3DTADDRESS_WRAP;
This->samplerState[i][WINED3DSAMP_ADDRESSW ] = D3DTADDRESS_WRAP;
This->samplerState[i][WINED3DSAMP_BORDERCOLOR ] = 0x00;
This->samplerState[i][WINED3DSAMP_MAGFILTER ] = D3DTEXF_POINT;
This->samplerState[i][WINED3DSAMP_MINFILTER ] = D3DTEXF_POINT;
This->samplerState[i][WINED3DSAMP_MIPFILTER ] = D3DTEXF_NONE;
This->samplerState[i][WINED3DSAMP_MAGFILTER ] = WINED3DTEXF_POINT;
This->samplerState[i][WINED3DSAMP_MINFILTER ] = WINED3DTEXF_POINT;
This->samplerState[i][WINED3DSAMP_MIPFILTER ] = WINED3DTEXF_NONE;
This->samplerState[i][WINED3DSAMP_MIPMAPLODBIAS ] = 0;
This->samplerState[i][WINED3DSAMP_MAXMIPLEVEL ] = 0;
This->samplerState[i][WINED3DSAMP_MAXANISOTROPY ] = 1;

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@ -164,11 +164,11 @@ DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
}
HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
}

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@ -155,11 +155,11 @@ DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *ifac
return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
}
HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
}

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@ -689,7 +689,7 @@ typedef struct IWineD3DBaseTextureClass
DWORD usage;
UINT textureName;
UINT LOD;
D3DTEXTUREFILTERTYPE filterType;
WINED3DTEXTUREFILTERTYPE filterType;
DWORD states[MAX_WINETEXTURESTATES];
} IWineD3DBaseTextureClass;
@ -1131,8 +1131,8 @@ int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, i
extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType);
extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);

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@ -434,7 +434,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
STDMETHOD(CopyRects)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPointsArray);
STDMETHOD(StretchRect)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE;
STDMETHOD(StretchRect)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST RECT* pDestRect, WINED3DTEXTUREFILTERTYPE Filter) PURE;
STDMETHOD(GetRenderTargetData)(THIS_ struct IWineD3DSurface* pRenderTarget, struct IWineD3DSurface* pSurface) PURE;
STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
/*** Internal use IWineD3Device methods ***/
@ -749,8 +749,8 @@ DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
@ -819,8 +819,8 @@ DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
@ -899,8 +899,8 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
@ -980,8 +980,8 @@ DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
STDMETHOD_(BOOL, GetDirty)(THIS) PURE;

View file

@ -473,6 +473,18 @@ typedef enum _WINED3DCUBEMAP_FACES {
WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} WINED3DCUBEMAP_FACES;
typedef enum _WINED3DTEXTUREFILTERTYPE {
WINED3DTEXF_NONE = 0,
WINED3DTEXF_POINT = 1,
WINED3DTEXF_LINEAR = 2,
WINED3DTEXF_ANISOTROPIC = 3,
WINED3DTEXF_FLATCUBIC = 4,
WINED3DTEXF_GAUSSIANCUBIC = 5,
WINED3DTEXF_PYRAMIDALQUAD = 6,
WINED3DTEXF_GAUSSIANQUAD = 7,
WINED3DTEXF_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTUREFILTERTYPE;
typedef struct _WINEDD3DRECTPATCH_INFO {
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;