wine/dlls/wined3d
2011-12-01 10:06:02 +01:00
..
arb_program_shader.c Assorted spelling fixes and wording tweaks. 2011-11-28 16:40:50 +01:00
ati_fragment_shader.c wined3d: Mark some fall-throughs in switch statements. 2011-10-14 13:12:28 +02:00
buffer.c wined3d: Make the buffer parameter to buffer_sanitize_flags() const. 2011-11-02 12:27:55 +01:00
clipper.c
context.c wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage. 2011-11-15 19:37:36 +01:00
device.c wined3d: Add a flags parameter to wined3d_surface_create(). 2011-11-30 11:50:48 +01:00
directx.c wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef. 2011-11-24 17:10:09 +01:00
drawprim.c wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef. 2011-11-23 09:13:58 +01:00
gl_compat.c
glsl_shader.c wined3d: Use proper texcoord masks for GLSL texm3x3spec / texm3x3vspec. 2011-11-29 13:23:04 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
resource.c
shader.c wined3d: Remove the special case for loop and rep in shader_get_registers_used(). 2011-11-23 09:13:33 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Get rid of the WINED3DLINEPATTERN typedef. 2011-11-23 09:13:54 +01:00
stateblock.c wined3d: Get rid of the WINED3DLINEPATTERN typedef. 2011-11-23 09:13:54 +01:00
surface.c wined3d: Move the surface map counting code to wined3d_surface_map(). 2011-12-01 10:06:02 +01:00
swapchain.c wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef. 2011-11-28 16:40:47 +01:00
texture.c wined3d: Update sRGB GL texture state. 2011-11-23 09:13:21 +01:00
utils.c wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
view.c
volume.c
wined3d.spec wined3d: Get rid of the wined3d_surface_bltfast() export. 2011-10-31 23:52:47 +01:00
wined3d_gl.h wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps(). 2011-11-24 17:10:03 +01:00
wined3d_main.c wined3d: Delete the static critical sections when unloading the dll. 2011-11-17 11:38:08 +01:00
wined3d_private.h ddraw: Keep the primary surface mapped at the same address for early ddraw versions. 2011-11-30 11:50:58 +01:00