wined3d: Mark some fall-throughs in switch statements.

This commit is contained in:
Andrew Talbot 2011-10-13 22:17:55 +01:00 committed by Alexandre Julliard
parent 654f280947
commit 819225d98b

View file

@ -551,6 +551,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
arg1 = arg2;
argmod1 = argmod2;
rep1 = rep2;
/* fall through */
case WINED3DTOP_SELECTARG1:
wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_NONE, GL_NONE,
arg1, rep1, argmod1);
@ -558,9 +559,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATE4X:
if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE2X:
if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
dstmod |= GL_SATURATE_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE:
wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_NONE, dstmod,
arg1, rep1, argmod1,
@ -569,8 +572,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_ADDSIGNED2X:
dstmod = GL_2X_BIT_ATI;
/* fall through */
case WINED3DTOP_ADDSIGNED:
argmodextra = GL_BIAS_BIT_ATI;
/* fall through */
case WINED3DTOP_ADD:
dstmod |= GL_SATURATE_BIT_ATI;
wrap_op2(gl_info, GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, dstmod,
@ -598,10 +603,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_BLENDCURRENTALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDFACTORALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDTEXTUREALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDDIFFUSEALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
@ -622,6 +630,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
if(!argmodextra) argmodextra = argmod1;
wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
@ -632,6 +641,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATECOLOR_ADDALPHA:
if(!argmodextra) argmodextra = argmod1;
wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
@ -688,6 +698,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_SELECTARG2:
arg1 = arg2;
argmod1 = argmod2;
/* fall through */
case WINED3DTOP_SELECTARG1:
wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_ALPHA, GL_NONE,
arg1, GL_NONE, argmod1);
@ -695,9 +706,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATE4X:
if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE2X:
if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
dstmod |= GL_SATURATE_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE:
wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_ALPHA, dstmod,
arg1, GL_NONE, argmod1,
@ -706,8 +719,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_ADDSIGNED2X:
dstmod = GL_2X_BIT_ATI;
/* fall through */
case WINED3DTOP_ADDSIGNED:
argmodextra = GL_BIAS_BIT_ATI;
/* fall through */
case WINED3DTOP_ADD:
dstmod |= GL_SATURATE_BIT_ATI;
wrap_op2(gl_info, GL_ADD_ATI, dstreg, GL_ALPHA, dstmod,
@ -735,10 +750,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_BLENDCURRENTALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDFACTORALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDTEXTUREALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDDIFFUSEALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_ALPHA, GL_NONE,