..
arb_program_shader.c
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
baseshader.c
wined3d: Readd missing copyright to shaders files.
2006-07-18 11:10:34 +02:00
basetexture.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
cubetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
device.c
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
directx.c
wined3d: Enable all bump mapping formats.
2006-07-26 10:24:37 +02:00
drawprim.c
wined3d: Fix crash caused by bad TRACE.
2006-07-26 10:24:27 +02:00
glsl_shader.c
wined3d: Remove superfluous breaks.
2006-07-26 10:24:15 +02:00
indexbuffer.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Makefile.in
wined3d: Move constant loading into target-specific files.
2006-06-19 10:49:52 +02:00
palette.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
pixelshader.c
wined3d: Implement more GLSL instructions.
2006-07-25 11:22:55 +02:00
query.c
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
resource.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
stateblock.c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24 19:55:27 +02:00
surface.c
wined3d: More efficient color keying dirtifying.
2006-07-26 15:21:00 +02:00
surface_gdi.c
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
swapchain.c
wined3d: Draw the cursor.
2006-07-24 13:27:15 +02:00
texture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
utils.c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24 19:55:27 +02:00
vertexbuffer.c
wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration.
2006-07-25 11:21:46 +02:00
vertexdeclaration.c
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
vertexshader.c
wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunction & IWineD3DPixelShaderImpl_SetFunction.
2006-07-25 11:21:51 +02:00
volume.c
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00
volumetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
wined3d.spec
WineDirect3DCreate has 3 args in the source.
2005-03-21 10:52:32 +00:00
wined3d_main.c
wined3d: Add a setting for the render target locking method.
2006-07-18 11:22:51 +02:00
wined3d_private.h
wined3d: More efficient color keying dirtifying.
2006-07-26 15:21:00 +02:00