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wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunction & IWineD3DPixelShaderImpl_SetFunction.
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@ -919,6 +919,8 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
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HRESULT hr;
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shader_reg_maps reg_maps;
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TRACE("(%p) : pFunction %p\n", iface, pFunction);
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/* First pass: trace shader */
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shader_trace_init((IWineD3DBaseShader*) This, pFunction);
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pshader_set_limits(This);
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@ -1126,6 +1126,8 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
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HRESULT hr;
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shader_reg_maps reg_maps;
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TRACE("(%p) : pFunction %p\n", iface, pFunction);
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/* First pass: trace shader */
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shader_trace_init((IWineD3DBaseShader*) This, pFunction);
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vshader_set_limits(This);
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