.. |
arb_program_shader.c
|
wined3d: Disable the ARBfp blitter on core profile.
|
2017-09-13 17:25:48 +02:00 |
ati_fragment_shader.c
|
wined3d: Trace color fixup checks in apply_format_fixups().
|
2017-05-30 11:03:58 +02:00 |
buffer.c
|
wined3d: Change wined3d_buffer_copy() return type to void.
|
2017-08-08 20:02:03 +09:00 |
context.c
|
wined3d: Factor out context_copy_bo_address() function.
|
2017-08-08 20:01:49 +09:00 |
cs.c
|
wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind).
|
2017-09-18 09:22:47 +02:00 |
device.c
|
wined3d: Implement indirect compute dispatch.
|
2017-08-16 11:06:07 +09:00 |
directx.c
|
wined3d: Add ARB_texture_filter_anisotropic extension.
|
2017-09-18 09:22:49 +02:00 |
drawprim.c
|
wined3d: Implement indirect compute dispatch.
|
2017-08-16 11:06:07 +09:00 |
gl_compat.c
|
|
|
glsl_shader.c
|
wined3d: Add conservative depth output information to GLSL pixel shaders.
|
2017-09-11 18:43:16 +02:00 |
Makefile.in
|
|
|
nvidia_texture_shader.c
|
wined3d: Trace color fixup checks in apply_format_fixups().
|
2017-05-30 11:03:58 +02:00 |
palette.c
|
|
|
query.c
|
wined3d: Get rid of most of the redundant query flushes.
|
2017-09-11 18:42:35 +02:00 |
resource.c
|
wined3d: Introduce a separate CS queue for resource maps.
|
2017-05-22 13:45:08 +02:00 |
sampler.c
|
wined3d: Add ARB_texture_filter_anisotropic extension.
|
2017-09-18 09:22:49 +02:00 |
shader.c
|
wined3d: Add conservative depth output information to GLSL pixel shaders.
|
2017-09-11 18:43:16 +02:00 |
shader_sm1.c
|
|
|
shader_sm4.c
|
wined3d: Recognize conservative depth output registers.
|
2017-09-11 18:43:12 +02:00 |
state.c
|
wined3d: Only warn about 0 compare functions in wined3d_gl_compare_func().
|
2017-05-31 20:51:44 +02:00 |
stateblock.c
|
wined3d: Add support for patch list primitive type.
|
2017-05-19 14:01:35 +02:00 |
surface.c
|
wined3d: Consider all the system memory locations when choosing the surface upload path.
|
2017-09-18 09:22:44 +02:00 |
swapchain.c
|
wined3d: Introduce a separate CS queue for resource maps.
|
2017-05-22 13:45:08 +02:00 |
texture.c
|
wined3d: Add ARB_texture_filter_anisotropic extension.
|
2017-09-18 09:22:49 +02:00 |
utils.c
|
wined3d: Disable YUV formats when not supported.
|
2017-09-13 17:25:48 +02:00 |
version.rc
|
|
|
vertexdeclaration.c
|
|
|
view.c
|
wined3d: Add support for append/consume structured buffer views.
|
2017-08-16 11:06:22 +09:00 |
wined3d.spec
|
wined3d: Implement indirect compute dispatch.
|
2017-08-16 11:06:07 +09:00 |
wined3d_gl.h
|
wined3d: Add ARB_texture_filter_anisotropic extension.
|
2017-09-18 09:22:49 +02:00 |
wined3d_main.c
|
wined3d: Add a trailing newline to an ERR() message.
|
2017-06-05 19:47:08 +02:00 |
wined3d_private.h
|
wined3d: Add conservative depth output information to GLSL pixel shaders.
|
2017-09-11 18:43:16 +02:00 |