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adapter_gl.c
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wined3d: Add entry info for NVidia RTX 3070.
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2023-11-07 11:04:27 +01:00 |
adapter_vk.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
arb_program_shader.c
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wined3d: Use unsigned type for res_type bit field.
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2023-10-24 06:30:23 -05:00 |
ati_fragment_shader.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
buffer.c
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wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO.
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2023-10-18 14:01:57 +02:00 |
context.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
context_gl.c
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wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states().
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2023-11-07 20:55:09 +01:00 |
context_vk.c
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wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources().
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2023-09-14 11:15:53 +02:00 |
cs.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
device.c
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wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
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2023-09-20 22:15:29 +02:00 |
directx.c
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wined3d: Add entry info for NVidia RTX 3070.
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2023-11-07 11:04:27 +01:00 |
gl_compat.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
glsl_shader.c
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wined3d: Remove unused parallel_point_count variable.
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2023-10-24 06:30:23 -05:00 |
Makefile.in
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makefiles: Always use the global SOURCES variable for .rc files.
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2023-11-01 22:43:56 +01:00 |
nvidia_texture_shader.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
palette.c
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query.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
resource.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
sampler.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
shader.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Use return type to return result from read_dword.
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2023-10-24 06:30:23 -05:00 |
shader_spirv.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
state.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
stateblock.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
surface.c
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wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
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2023-09-15 18:34:12 +02:00 |
swapchain.c
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ddraw: Restore WS_EX_TOPMOST in exclusive fullscreen mode if it got removed.
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2023-11-02 22:25:17 +01:00 |
texture.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
utils.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states().
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2023-11-07 20:55:09 +01:00 |
wined3d.spec
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
wined3d_gl.h
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wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states().
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2023-11-07 20:55:09 +01:00 |
wined3d_main.c
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wined3d: Don't override the default renderer in wined3d_dll_init().
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2023-10-26 15:28:00 -05:00 |
wined3d_private.h
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing.
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2023-09-14 11:15:36 +02:00 |