..
adapter_gl.c
wined3d: Implement shadow sampling for the ARB shader backend.
2023-10-18 17:12:54 +02:00
adapter_vk.c
wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
2023-10-06 20:48:22 +02:00
arb_program_shader.c
wined3d: Use unsigned type for res_type bit field.
2023-10-24 06:30:23 -05:00
ati_fragment_shader.c
wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
2023-10-06 20:48:22 +02:00
buffer.c
wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO.
2023-10-18 14:01:57 +02:00
context.c
context_gl.c
wined3d: Fix handling of system-memory GL vertex buffers.
2023-10-18 17:12:44 +02:00
context_vk.c
wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources().
2023-09-14 11:15:53 +02:00
cs.c
wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
2023-10-06 20:48:22 +02:00
device.c
wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
2023-09-20 22:15:29 +02:00
directx.c
wined3d: Rename the "MaxTextureBlendStages" field of struct fragment_caps to "max_blend_stages".
2023-10-06 20:48:21 +02:00
gl_compat.c
wined3d: Move the wined3d_gl.h include to individual files.
2023-08-25 22:52:45 +02:00
glsl_shader.c
wined3d: Remove unused parallel_point_count variable.
2023-10-24 06:30:23 -05:00
Makefile.in
makefiles: Always use the global SOURCES variable for .rc files.
2023-11-01 22:43:56 +01:00
nvidia_texture_shader.c
wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
2023-10-06 20:48:21 +02:00
palette.c
query.c
wined3d: Move the wined3d_gl.h include to individual files.
2023-08-25 22:52:45 +02:00
resource.c
wined3d: Move the wined3d_gl.h include to individual files.
2023-08-25 22:52:45 +02:00
sampler.c
wined3d: Move the wined3d_gl.h include to individual files.
2023-08-25 22:52:45 +02:00
shader.c
wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
2023-10-06 20:48:21 +02:00
shader_sm1.c
shader_sm4.c
wined3d: Use return type to return result from read_dword.
2023-10-24 06:30:23 -05:00
shader_spirv.c
wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
2023-10-06 20:48:21 +02:00
state.c
wined3d: Don't skip setting clip planes if the view transform state is dirty.
2023-10-18 17:12:57 +02:00
stateblock.c
wined3d: Rename WINED3D_MAX_TEXTURES to WINED3D_MAX_FFP_TEXTURES.
2023-10-06 20:48:20 +02:00
surface.c
wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
2023-09-15 18:34:12 +02:00
swapchain.c
ddraw: Restore WS_EX_TOPMOST in exclusive fullscreen mode if it got removed.
2023-11-02 22:25:17 +01:00
texture.c
wined3d: Allow FFP blits to non-render targets with the 'none' shader backend.
2023-10-18 17:12:53 +02:00
utils.c
wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
2023-10-06 20:48:22 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d: Move the wined3d_gl.h include to individual files.
2023-08-25 22:52:45 +02:00
wined3d.spec
wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
2023-09-20 22:15:29 +02:00
wined3d_gl.h
wined3d: Implement shadow sampling for the ARB shader backend.
2023-10-18 17:12:54 +02:00
wined3d_main.c
wined3d: Don't override the default renderer in wined3d_dll_init().
2023-10-26 15:28:00 -05:00
wined3d_private.h
wined3d: Implement shadow sampling for the ARB shader backend.
2023-10-18 17:12:54 +02:00
wined3d_shaders.h
wined3d_vk.h
wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing.
2023-09-14 11:15:36 +02:00