Commit graph

5465 commits

Author SHA1 Message Date
Henri Verbeet
3dd03f642d wined3d: Get rid of the WINEDDCOLORKEY typedef. 2011-12-08 10:27:53 +01:00
Henri Verbeet
52231bc467 wined3d: Get rid of the WineDirect3DVertexStridedData typedef. 2011-12-08 10:27:50 +01:00
Henri Verbeet
ada8ad76b9 wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext().
There should be no need to clear the thread's current wined3d context as long
as we properly restore the corresponding GL stuff. This avoids hitting the
context restore code in context_enter() when we have e.g. two d3d9 devices,
one of which is inactive, because now we can see that the GL context that's
active belongs to another wined3d context, and we don't need to bother
saving and restoring it.
2011-12-08 10:27:40 +01:00
Henri Verbeet
2d1a941b7d wined3d: Properly check if a surface has a DIB section in gdi_surface_map(). 2011-12-08 10:27:32 +01:00
Henri Verbeet
56e3e05e57 wined3d: Read the PBO back into the DIB section if we have one in surface_remove_pbo(). 2011-12-08 10:27:29 +01:00
Henri Verbeet
4c3dfa1bca wined3d: Get rid of the WineDirect3DStridedData typedef. 2011-12-07 17:49:56 +01:00
Henri Verbeet
5c5216e609 wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
Henri Verbeet
3f455832a3 wined3d: Unbind stateblock resources in wined3d_device_uninit_3d(). 2011-12-07 17:49:55 +01:00
Stefan Dösinger
6c423b106f wined3d: Remove the Apple NV_texture_shader quirk. 2011-12-06 17:06:53 +01:00
Stefan Dösinger
e4f91774ac wined3d: Remove fglrx GLSL constant quirks.
Fglrx does not support r500 and earlier GPUs any longer, making those
quirks obsolete and a problem for r300g.
2011-12-06 17:06:49 +01:00
Henri Verbeet
2fa5a22100 wined3d: Get rid of the WINED3DLOCKED_BOX typedef. 2011-12-06 15:50:58 +01:00
Henri Verbeet
eafebc0491 wined3d: Get rid of the WINED3DLOCKED_RECT typedef. 2011-12-06 15:50:58 +01:00
Henri Verbeet
107369d018 wined3d: Disable client storage in upload_palette().
Stack pointers don't work so well with client storage.
2011-12-06 15:50:58 +01:00
Henri Verbeet
66d453ce5c wined3d: Don't declare more varyings than required by the shader model. 2011-12-06 15:50:58 +01:00
Henri Verbeet
c43aa1ada8 wined3d: Only unload the surface when we're using GL for rendering in updateSurfaceDesc(). 2011-12-05 12:23:05 +01:00
Henri Verbeet
31bf03d8a1 wined3d: Only recreate GL contexts when we're using GL for rendering in wined3d_device_reset(). 2011-12-05 12:23:02 +01:00
Henri Verbeet
df446ae4fe wined3d: Create the device state block when the device is created. 2011-12-05 12:22:58 +01:00
Henri Verbeet
360c1114d6 wined3d: Get rid of the WINED3DRASTER_STATUS typedef. 2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet
94c0da184e wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
In the longer term, sysmem and pbo should be separate resource locations.
2011-12-01 10:06:12 +01:00
Henri Verbeet
39ebb992f7 wined3d: Introduce a separate function to determine if a surface needs a PBO. 2011-12-01 10:06:07 +01:00
Henri Verbeet
4a7cbba0ea wined3d: Move the surface map counting code to wined3d_surface_map(). 2011-12-01 10:06:02 +01:00
Henri Verbeet
3a2921c559 ddraw: Keep the primary surface mapped at the same address for early ddraw versions. 2011-11-30 11:50:58 +01:00
Henri Verbeet
3430e11605 wined3d: Add a flags parameter to wined3d_surface_create(). 2011-11-30 11:50:48 +01:00
Henri Verbeet
82dd612d50 ddraw: Resize the swapchain window on mode changes in exclusive mode. 2011-11-30 11:50:42 +01:00
Henri Verbeet
ab73f20e38 wined3d: Use proper texcoord masks for GLSL texm3x3spec / texm3x3vspec. 2011-11-29 13:23:04 +01:00
Francois Gouget
51a256e65f Assorted spelling fixes and wording tweaks. 2011-11-28 16:40:50 +01:00
Henri Verbeet
f5a2670689 wined3d: Store the device type only once. 2011-11-28 16:40:47 +01:00
Henri Verbeet
d1327bbefe wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef. 2011-11-28 16:40:47 +01:00
Henri Verbeet
6a529e5847 wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
Henri Verbeet
1c74172a28 wined3d: Get rid of the WINED3DCLIPSTATUS typedef. 2011-11-25 16:21:57 +01:00
Henri Verbeet
094f64c823 wined3d: Handle changing the backbuffer format in wined3d_device_reset(). 2011-11-25 16:21:57 +01:00
Henri Verbeet
f51bf61d2f wined3d: Use the correct backbuffer format in wined3d_device_reset(). 2011-11-25 16:21:56 +01:00
Henri Verbeet
24775459c8 wined3d: Don't apply fixups to converted surfaces. 2011-11-25 16:21:56 +01:00
Henri Verbeet
376ffdf3d5 wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef. 2011-11-24 17:10:09 +01:00
Henri Verbeet
2fb21e0a2e wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef. 2011-11-24 17:10:06 +01:00
Henri Verbeet
0acd48d89f wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet
2ecbe2aa0f wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef. 2011-11-23 09:13:58 +01:00
Henri Verbeet
7416953e81 wined3d: Get rid of the WINED3DLINEPATTERN typedef. 2011-11-23 09:13:54 +01:00
Henri Verbeet
08e8b0a70a wined3d: Don't return a surface for a NULL dc in wined3d_device_get_surface_from_dc(). 2011-11-23 09:13:44 +01:00
Henri Verbeet
a8504f4f57 wined3d: Remove the special case for loop and rep in shader_get_registers_used().
SM4 loops don't have control parameters.
2011-11-23 09:13:33 +01:00
Matteo Bruni
1ac60004dc wined3d: Update sRGB GL texture state. 2011-11-23 09:13:21 +01:00
Henri Verbeet
2e1c0d83c1 wined3d: Get rid of the WINED3DGAMMARAMP typedef. 2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91 wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
Henri Verbeet
14cf780fde wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
Henri Verbeet
d695dd3af4 wined3d: Recognize the SM4 ushr opcode. 2011-11-22 10:52:29 +01:00
Henri Verbeet
9afff037e5 wined3d: Recognize the SM4 udiv opcode. 2011-11-22 10:52:25 +01:00
Henri Verbeet
02bb70fc3b wined3d: Get rid of the WINED3DMATERIAL typedef. 2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727 wined3d: Get rid of the WINED3DLIGHT typedef. 2011-11-21 11:00:57 +01:00
Henri Verbeet
e2d099a14d wined3d: Recognize the SM4 round_ni opcode. 2011-11-21 11:00:50 +01:00