Commit graph

55 commits

Author SHA1 Message Date
Henri Verbeet
d508a855c1 wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
Henri Verbeet
4eb8fd7960 wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
Henri Verbeet
e54d9afbc3 wined3d: Recognize the SM4 ABS and NEG source modifiers. 2010-10-13 13:00:39 +02:00
Henri Verbeet
50f6fbadb0 wined3d: Recognize the SM4 ld opcode. 2010-10-13 13:00:30 +02:00
Henri Verbeet
7c6658f970 wined3d: Recognize the SM4 ieq opcode. 2010-10-13 13:00:26 +02:00
Henri Verbeet
a9e3058426 wined3d: Recognize the SM4 ftoi opcode. 2010-10-13 13:00:22 +02:00
Henri Verbeet
b53d346d35 wined3d: Recognize the SM4 div opcode. 2010-10-13 13:00:17 +02:00
Henri Verbeet
5eb7a44a2e wined3d: Skip SM4 instruction modifiers. 2010-10-12 17:36:40 +02:00
Henri Verbeet
0e4e196979 wined3d: Skip SM4 source register modifiers. 2010-10-12 17:36:36 +02:00
Henri Verbeet
916167e93a wined3d: Recognize the SM4 resource register type. 2010-10-12 17:36:30 +02:00
Henri Verbeet
6cbf1dd4b5 wined3d: Recognize the SM4 sampler register type. 2010-10-12 17:36:27 +02:00
Henri Verbeet
ff9c2fcdb2 wined3d: Recognize the SM4 utof opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet
18d7a73af8 wined3d: Recognize the SM4 sample_l opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet
407ed1b875 wined3d: Recognize the SM4 sample opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet
b2f520b5f0 wined3d: Recognize the SM4 itof opcode. 2010-10-11 17:11:28 +02:00
Henri Verbeet
1fe1676ae9 wined3d: SM4 immediate constants are typeless. 2010-10-08 15:26:42 +02:00
Henri Verbeet
3e45fe7488 wined3d: The SM4 sincos opcode has two destination arguments. 2010-10-08 15:26:37 +02:00
Henri Verbeet
d369136a96 wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
Henri Verbeet
0677a67c7b wined3d: Recognize the SM4 NULL register type. 2010-10-08 15:26:28 +02:00
Henri Verbeet
512e6cec2c wined3d: Recognize the SM4 movc opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet
f78542c34c wined3d: Recognize the SM4 mad opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet
2eb5df3039 wined3d: Recognize the SM4 frc opcode. 2010-10-07 15:58:10 +02:00
Henri Verbeet
1330f844f8 wined3d: Recognize the SM4 and opcode. 2010-10-07 15:58:09 +02:00
Henri Verbeet
98a2973e95 wined3d: Recognize the SM4 loop opcode. 2010-10-07 15:58:09 +02:00
Henri Verbeet
eefb45f333 wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
Henri Verbeet
46cefd312c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
Henri Verbeet
449e521984 wined3d: Recognize the SM4 endloop opcode. 2010-01-07 09:26:49 +01:00
Henri Verbeet
0296aaa6a6 wined3d: Recognize the SM4 endif opcode. 2010-01-07 09:26:45 +01:00
Henri Verbeet
58233befb7 wined3d: Recognize the SM4 break opcode. 2010-01-07 09:26:40 +01:00
Henri Verbeet
dbeeb07713 wined3d: Recognize the SM4 if opcode. 2010-01-07 09:26:36 +01:00
Henri Verbeet
3687677427 wined3d: Recognize the SM4 lt opcode. 2010-01-07 09:26:30 +01:00
Henri Verbeet
6d5aca61f3 wined3d: Recognize the SM4 iadd opcode. 2010-01-07 09:26:25 +01:00
Henri Verbeet
22939f9d29 wined3d: Recognize the SM4 emit opcode. 2010-01-07 09:26:20 +01:00
Henri Verbeet
6715d495ea wined3d: Recognize the SM4 breakc opcode.
Map this to WINED3DSIH_BREAKP because it's a better fit.
2010-01-07 09:26:14 +01:00
Henri Verbeet
c57c76b78e wined3d: Recognize the SM4 ige opcode. 2010-01-07 09:26:08 +01:00
Rico Schüller
d0b7a70b38 wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
Rico Schüller
3717e9e162 wined3d: Add WINED3D_SM4_OP_MAX. 2009-08-28 11:54:49 +02:00
Henri Verbeet
dedd62c0e2 wined3d: Recognize the SM4 log opcode. 2009-07-20 13:35:07 +02:00
Henri Verbeet
50f5abcad9 wined3d: Recognize the SM4 dp4 opcode. 2009-07-16 16:03:40 +02:00
Henri Verbeet
03acf9d207 wined3d: Recognize the SM4 dp3 opcode. 2009-07-16 16:03:36 +02:00
Henri Verbeet
7539cd5c85 wined3d: Recognize the SM4 rsq opcode. 2009-07-16 16:03:32 +02:00
Henri Verbeet
d6ffe00cd2 wined3d: Recognize the SM4 constant buffer register type. 2009-07-16 16:03:28 +02:00
Henri Verbeet
c4f8845bc9 wined3d: Recognize SM4 arrays.
This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later
point we should probably translate pre-SM4 constants to constant buffers.
2009-07-16 16:03:23 +02:00
Henri Verbeet
9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Henri Verbeet
5e473cb17f wined3d: Group register information into struct wined3d_shader_register. 2009-05-08 12:13:17 +02:00
Henri Verbeet
65622a052c wined3d: Create a struct wined3d_shader_version to store version information.
The version tokens in SM1-3 and SM4 are similar, but not the same.
2009-05-07 14:44:21 +02:00
Henri Verbeet
5c63d93e18 wined3d: Store the shader version in the frontend's private data. 2009-05-07 14:44:21 +02:00
Henri Verbeet
94cf618658 wined3d: Improve shader_sm4_read_opcode() to handle some simple opcodes. 2009-05-07 14:44:21 +02:00
Henri Verbeet
9381a41681 wined3d: Add an initial shader_sm4_read_src_param() implementation. 2009-05-06 12:21:05 +02:00
Henri Verbeet
7f9cde5a31 wined3d: Add an initial shader_sm4_read_dst_param() implementation. 2009-05-06 12:21:02 +02:00