wined3d: Add an initial shader_sm4_read_src_param() implementation.

This commit is contained in:
Henri Verbeet 2009-05-06 10:05:46 +02:00 committed by Alexandre Julliard
parent 7f9cde5a31
commit 9381a41681
2 changed files with 74 additions and 5 deletions

View file

@ -31,14 +31,27 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
#define WINED3D_SM4_WRITEMASK_SHIFT 4
#define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
#define WINED3D_SM4_SWIZZLE_SHIFT 4
#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
enum wined3d_sm4_register_type
{
WINED3D_SM4_RT_TEMP = 0x0,
WINED3D_SM4_RT_INPUT = 0x1,
WINED3D_SM4_RT_OUTPUT = 0x2,
WINED3D_SM4_RT_IMMCONST = 0x4,
};
enum wined3d_sm4_immconst_type
{
WINED3D_SM4_IMMCONST_FLOAT = 0x1,
WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
};
struct wined3d_sm4_data
@ -48,9 +61,11 @@ struct wined3d_sm4_data
static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
{
/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
/* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
/* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
/* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
/* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
/* UNKNOWN */ 0,
/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
};
static void *shader_sm4_init(const DWORD *byte_code)
@ -101,8 +116,53 @@ static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d
static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
{
FIXME("ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!\n",
ptr, src_param, src_rel_addr, shader_version);
DWORD token = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
{
FIXME("Unhandled register type %#x\n", register_type);
src_param->register_type = WINED3DSPR_TEMP;
}
else
{
src_param->register_type = register_type_table[register_type];
}
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
src_param->swizzle = WINED3DSP_NOSWIZZLE;
switch(immconst_type)
{
case WINED3D_SM4_IMMCONST_FLOAT:
src_param->immconst_type = WINED3D_IMMCONST_FLOAT;
memcpy(src_param->immconst_data, *ptr, 1 * sizeof(DWORD));
*ptr += 1;
break;
case WINED3D_SM4_IMMCONST_FLOAT4:
src_param->immconst_type = WINED3D_IMMCONST_FLOAT4;
memcpy(src_param->immconst_data, *ptr, 4 * sizeof(DWORD));
*ptr += 4;
break;
default:
FIXME("Unhandled immediate constant type %#x\n", immconst_type);
break;
}
}
else
{
src_param->register_idx = *(*ptr)++;
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
}
src_param->modifiers = 0;
src_param->rel_addr = NULL;
}
static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,

View file

@ -322,8 +322,15 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
WINED3DSPR_MISCTYPE = 17,
WINED3DSPR_LABEL = 18,
WINED3DSPR_PREDICATE = 19,
WINED3DSPR_IMMCONST,
} WINED3DSHADER_PARAM_REGISTER_TYPE;
enum wined3d_immconst_type
{
WINED3D_IMMCONST_FLOAT,
WINED3D_IMMCONST_FLOAT4,
};
typedef enum _WINED3DVS_RASTOUT_OFFSETS
{
WINED3DSRO_POSITION = 0,
@ -645,6 +652,8 @@ struct wined3d_shader_src_param
DWORD swizzle;
DWORD modifiers;
const struct wined3d_shader_src_param *rel_addr;
enum wined3d_immconst_type immconst_type;
DWORD immconst_data[4];
};
struct wined3d_shader_instruction