wined3d: Store the shader version in the frontend's private data.

This commit is contained in:
Henri Verbeet 2009-05-06 17:59:21 +02:00 committed by Alexandre Julliard
parent 94cf618658
commit 5c63d93e18
4 changed files with 49 additions and 40 deletions

View file

@ -349,7 +349,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
if (comment) continue;
/* Fetch opcode */
fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size, shader_version);
fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
/* Unhandled opcode, and its parameters */
if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
@ -401,7 +401,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
if (!lconst) return E_OUTOFMEMORY;
fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
lconst->idx = dst.register_idx;
memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
@ -431,7 +431,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
if (!lconst) return E_OUTOFMEMORY;
fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
lconst->idx = dst.register_idx;
memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
@ -447,7 +447,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
if (!lconst) return E_OUTOFMEMORY;
fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
lconst->idx = dst.register_idx;
memcpy(lconst->value, pToken, sizeof(DWORD));
@ -461,7 +461,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
{
struct wined3d_shader_src_param src, rel_addr;
fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
/* Rep and Loop always use an integer constant for the control parameters */
if (ins.handler_idx == WINED3DSIH_REP)
@ -470,7 +470,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
}
else
{
fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
reg_maps->integer_constants |= 1 << src.register_idx;
}
@ -488,7 +488,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
{
struct wined3d_shader_src_param src, rel_addr;
fe->shader_read_src_param(&pToken, &src, &rel_addr, shader_version);
fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
reg_maps->labels[src.register_idx] = 1;
}
/* Set texture, address, temporary registers */
@ -508,7 +508,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
struct wined3d_shader_dst_param dst_param;
struct wined3d_shader_src_param dst_rel_addr;
fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
/* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
* is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
@ -580,7 +580,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
{
struct wined3d_shader_src_param src_param, src_rel_addr;
fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
shader_record_register_usage(This, reg_maps, src_param.register_type,
src_param.register_idx, !!src_param.rel_addr, pshader);
}
@ -892,7 +892,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
if (comment) continue;
/* Read opcode */
fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size, shader_version);
fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
/* Unknown opcode and its parameters */
if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
@ -927,7 +927,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
}
/* Destination token */
if (ins.dst_count) fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
/* Predication token */
if (ins.predicate) ins.predicate = *pToken++;
@ -935,7 +935,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
/* Other source tokens */
for (i = 0; i < ins.src_count; ++i)
{
fe->shader_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version);
fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
}
/* Call appropriate function for output target */
@ -1000,7 +1000,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
continue;
}
fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size, shader_version);
fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
{
TRACE("Skipping unrecognized instruction.\n");
@ -1024,7 +1024,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
struct wined3d_shader_dst_param dst;
struct wined3d_shader_src_param rel_addr;
fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.register_type, dst.register_idx),
*(const float *)(pToken),
@ -1038,7 +1038,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
struct wined3d_shader_dst_param dst;
struct wined3d_shader_src_param rel_addr;
fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
TRACE("defi i%u = %d, %d, %d, %d", dst.register_idx,
*(pToken),
@ -1052,7 +1052,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
struct wined3d_shader_dst_param dst;
struct wined3d_shader_src_param rel_addr;
fe->shader_read_dst_param(&pToken, &dst, &rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
TRACE("defb b%u = %s", dst.register_idx, *pToken ? "true" : "false");
++pToken;
@ -1065,14 +1065,14 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
if (ins.dst_count)
{
fe->shader_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
}
/* Print out predication source token first - it follows
* the destination token. */
if (ins.predicate)
{
fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
TRACE("(");
shader_dump_src_param(&src_param, shader_version);
TRACE(") ");
@ -1115,7 +1115,7 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data,
/* Other source tokens */
for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
{
fe->shader_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
TRACE(!i ? " " : ", ");
shader_dump_src_param(&src_param, shader_version);
}

View file

@ -108,6 +108,7 @@ struct wined3d_sm1_opcode_info
struct wined3d_sm1_data
{
DWORD shader_version;
const struct wined3d_sm1_opcode_info *opcode_table;
};
@ -440,24 +441,28 @@ static void shader_sm1_free(void *data)
static void shader_sm1_read_header(void *data, const DWORD **ptr, DWORD *shader_version)
{
struct wined3d_sm1_data *priv = data;
TRACE("version: 0x%08x\n", **ptr);
*shader_version = *(*ptr)++;
priv->shader_version = *shader_version;
}
static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
UINT *param_size, DWORD shader_version)
UINT *param_size)
{
struct wined3d_sm1_data *priv = data;
const struct wined3d_sm1_opcode_info *opcode_info;
DWORD opcode_token;
opcode_token = *(*ptr)++;
opcode_info = shader_get_opcode(priv->opcode_table, shader_version, opcode_token);
opcode_info = shader_get_opcode(priv->opcode_table, priv->shader_version, opcode_token);
if (!opcode_info)
{
FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
*param_size = shader_skip_unrecognized(*ptr, shader_version);
*param_size = shader_skip_unrecognized(*ptr, priv->shader_version);
return;
}
@ -467,15 +472,16 @@ static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d
ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED;
ins->dst_count = opcode_info->dst_count ? 1 : 0;
ins->src_count = opcode_info->param_count - opcode_info->dst_count;
*param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version);
*param_size = shader_skip_opcode(opcode_info, opcode_token, priv->shader_version);
}
static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
static void shader_sm1_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr)
{
struct wined3d_sm1_data *priv = data;
DWORD token, addr_token;
*ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
*ptr += shader_get_param(*ptr, priv->shader_version, &token, &addr_token);
if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
{
shader_parse_src_param(addr_token, NULL, src_rel_addr);
@ -487,12 +493,13 @@ static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_s
}
}
static void shader_sm1_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
static void shader_sm1_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr)
{
struct wined3d_sm1_data *priv = data;
DWORD token, addr_token;
*ptr += shader_get_param(*ptr, shader_version, &token, &addr_token);
*ptr += shader_get_param(*ptr, priv->shader_version, &token, &addr_token);
if (token & WINED3DSHADER_ADDRMODE_RELATIVE)
{
shader_parse_src_param(addr_token, NULL, dst_rel_addr);

View file

@ -66,6 +66,7 @@ enum wined3d_sm4_immconst_type
struct wined3d_sm4_data
{
DWORD shader_version;
const DWORD *end;
};
@ -134,10 +135,12 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, DWORD *shader_
*shader_version = *(*ptr)++;
TRACE("token count: %u\n", **ptr);
priv->end += *(*ptr)++;
priv->shader_version = *shader_version;
}
static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
UINT *param_size, DWORD shader_version)
UINT *param_size)
{
const struct wined3d_sm4_opcode_info *opcode_info;
DWORD token = *(*ptr)++;
@ -161,8 +164,8 @@ static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d
ins->src_count = opcode_info->src_count;
}
static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr)
{
DWORD token = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
@ -213,8 +216,8 @@ static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_s
src_param->rel_addr = NULL;
}
static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr)
{
DWORD token = *(*ptr)++;
UINT register_idx = *(*ptr)++;

View file

@ -682,12 +682,11 @@ struct wined3d_shader_frontend
void *(*shader_init)(const DWORD *ptr);
void (*shader_free)(void *data);
void (*shader_read_header)(void *data, const DWORD **ptr, DWORD *shader_version);
void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
UINT *param_size, DWORD shader_version);
void (*shader_read_src_param)(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version);
void (*shader_read_dst_param)(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version);
void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr);
void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr);
void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
void (*shader_read_comment)(const DWORD **ptr, const char **comment);
BOOL (*shader_is_end)(void *data, const DWORD **ptr);