Andrey Gusev
0cd12e294e
d3d10: Fix a typo in depthstencilstate_count variable name.
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Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:51 +09:00
Henri Verbeet
200bfa97a8
d3d10: Validate the base offset in parse_fx10_body() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet
e36630f702
d3d10: Validate the data size in parse_fx10() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet
1f38359ec5
d3d10: Names and semantics are allowed to be NULL (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet
01f8e55d38
d3d10: Simply use d3d10_effect_type_destroy() in d3d10_effect_local_buffer_destroy().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet
908a8e677c
d3d10: Check if the type was initialised in d3d10_effect_variable_destroy() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet
c8ef7e835c
d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL).
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Otherwise we'd crash if we failed parsing the effect before parse_fx10_body().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:15 +09:00
Henri Verbeet
6042c2a36b
d3d10: Validate offsets and sizes in read_value_list() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:14 +09:00
Henri Verbeet
2594f58eb0
d3d10: Validate offsets in parse_fx10_object() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:14 +09:00
Henri Verbeet
d76f7f1204
d3d10: Introduce fx10_copy_string() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:35 +09:00
Henri Verbeet
775c7edbc3
d3d10: Introduce a helper function to allocate arrays (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:32 +09:00
Henri Verbeet
22d52ed59d
d3d10: Validate offsets and sizes in shader_parse_signature() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Henri Verbeet
994c5618b1
d3d10: Validate offsets and sizes in parse_dxbc() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:38 +09:00
Alistair Leslie-Hughes
e7003fd28a
d3d10: Add D3D10CreateEffectPoolFromMemory stub.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:07 +09:00
Matteo Bruni
fcc8553d8b
d3d10core: Add feature level support.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Józef Kucia
f04dfcd214
d3d10: Do not use '\n' in the middle of TRACE.
2015-08-18 18:34:46 +09:00
Henri Verbeet
e7b7d1ef45
d3d10: D3D10CreateStateBlock() is implemented.
2015-02-12 22:12:13 +09:00
Henri Verbeet
b5a91d1246
d3d10: Also store the depth/stencil state in the stateblock.
2014-09-18 13:06:30 +02:00
Henri Verbeet
92c420d449
d3d10: Implement d3d10_stateblock_Apply().
2014-09-03 11:22:07 +02:00
Henri Verbeet
37d628cdc9
d3d10: Implement d3d10_stateblock_Capture().
2014-09-01 20:26:34 +02:00
Alexandre Julliard
29fcb82b94
d3d10: Remove unnecessary DllMain implementation.
2014-05-15 19:04:51 +02:00
Henri Verbeet
d3aba2d635
d3d10: Release sampler state references in d3d10_effect_variable_destroy().
2014-02-14 11:52:54 +01:00
Henri Verbeet
7c70f5434e
d3d10: Release rasterizer state references in d3d10_effect_variable_destroy().
2014-02-14 11:52:51 +01:00
Henri Verbeet
577217f91a
d3d10: Release blend state references in d3d10_effect_variable_destroy().
2014-02-14 11:52:49 +01:00
Henri Verbeet
bf17789a33
d3d10: Release depth stencil state references in d3d10_effect_variable_destroy().
2014-02-14 11:52:46 +01:00
Henri Verbeet
2be432b4df
dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces().
2014-02-11 19:19:14 +01:00
Henri Verbeet
127e9bc46b
d3d10/tests: Don't reuse the device.
2014-01-28 10:53:43 +01:00
Henri Verbeet
ce49a4ae63
d3d10/tests: Also try a WARP device in create_device().
2014-01-28 10:53:40 +01:00
Henri Verbeet
2d06703dc7
d3d10: Add D3D10_DRIVER_TYPE_WARP.
2014-01-27 17:39:47 +01:00
André Hentschel
10fc362dfe
d3d10/tests: Avoid preprocessor check to ensure it compiles.
2014-01-27 17:01:58 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Rico Schüller
db521d5cd1
d3d10/tests: Create a new device for each device test.
2013-11-15 12:01:07 +01:00
Rico Schüller
3b13f08537
d3d10/tests: Remove some device creation traces.
2013-11-15 12:01:03 +01:00
Rico Schüller
dee50ab8b4
d3d10: Fix a comment.
2013-11-14 16:21:21 +01:00
Rico Schüller
8e5ecee1ce
d3d10/tests: Enable DepthEnable for reproducible results.
2013-11-14 16:21:15 +01:00
Henri Verbeet
69fe799c25
d3d10: Avoid LPVOID.
2013-09-18 13:11:27 +02:00
Henri Verbeet
708615056c
d3d10: Avoid LPCSTR.
2013-09-18 13:11:25 +02:00
Henri Verbeet
cb876cdb97
d3d10: Implement D3D10DisassembleShader().
2012-10-24 11:24:16 +02:00
Henri Verbeet
7cea4645c5
d3d10: Implement d3d10_effect_sampler_variable_GetSampler().
2012-10-09 09:59:33 +02:00
Henri Verbeet
eda5c39335
d3d10: Handle blend state in d3d10_effect_object_apply().
2012-10-09 09:59:29 +02:00
Henri Verbeet
b2228834c7
d3d10: Handle depth stencil state in d3d10_effect_object_apply().
2012-10-08 11:28:27 +02:00
Henri Verbeet
16c6e4e332
d3d10: Handle rasterizer state in d3d10_effect_object_apply().
2012-10-08 11:28:21 +02:00
Henri Verbeet
9341821311
d3d10: Implement d3d10_effect_rasterizer_variable_GetRasterizerState().
2012-10-01 12:10:48 +02:00
Henri Verbeet
14b9f3d295
d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState().
2012-10-01 12:10:43 +02:00
Henri Verbeet
fb2dac9621
d3d10: Implement d3d10_effect_blend_variable_GetBlendState().
2012-09-27 13:10:35 +02:00
Henri Verbeet
13c00a9d2e
d3d10: Use a union to store effect variable data instead of a void pointer.
2012-09-27 13:10:24 +02:00
Henri Verbeet
084e967c0d
d3d10: Introduce a state object variable structure.
2012-09-26 14:40:23 +02:00
Henri Verbeet
7d7d1836f6
d3d10: Properly handle arrays of state objects.
2012-09-26 11:02:53 +02:00
Henri Verbeet
4f2c93e248
d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object.
2012-09-25 11:19:00 +02:00