d3d10: Fix a typo in depthstencilstate_count variable name.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrey Gusev 2016-06-02 13:12:04 +03:00 committed by Alexandre Julliard
parent 2aa6894af6
commit 0cd12e294e
2 changed files with 3 additions and 3 deletions

View file

@ -236,7 +236,7 @@ struct d3d10_effect
DWORD technique_count;
DWORD index_offset;
DWORD texture_count;
DWORD dephstencilstate_count;
DWORD depthstencilstate_count;
DWORD blendstate_count;
DWORD rasterizerstate_count;
DWORD samplerstate_count;

View file

@ -2228,8 +2228,8 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s
read_dword(&ptr, &e->texture_count);
TRACE("Texture count: %u\n", e->texture_count);
read_dword(&ptr, &e->dephstencilstate_count);
TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
read_dword(&ptr, &e->depthstencilstate_count);
TRACE("Depthstencilstate count: %u\n", e->depthstencilstate_count);
read_dword(&ptr, &e->blendstate_count);
TRACE("Blendstate count: %u\n", e->blendstate_count);