wine/dlls/d3d10
Henri Verbeet 2594f58eb0 d3d10: Validate offsets in parse_fx10_object() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:14 +09:00
..
tests
d3d10.spec d3d10: Add D3D10CreateEffectPoolFromMemory stub. 2016-04-01 20:51:07 +09:00
d3d10_main.c d3d10: Add D3D10CreateEffectPoolFromMemory stub. 2016-04-01 20:51:07 +09:00
d3d10_private.h d3d10: Introduce a helper function to allocate arrays (AFL). 2016-05-26 10:44:32 +09:00
effect.c d3d10: Validate offsets in parse_fx10_object() (AFL). 2016-05-26 16:56:14 +09:00
Makefile.in
shader.c
stateblock.c
utils.c d3d10: Validate offsets and sizes in shader_parse_signature() (AFL). 2016-05-25 15:43:55 +09:00
version.rc