Zebediah Figura
775812ab11
d3d11: Report support for shader stencil export if available.
2024-01-26 23:47:04 +01:00
Zebediah Figura
a586fd080d
d3d11: Implement D3D11_FEATURE_D3D11_OPTIONS2.
2024-01-26 23:47:04 +01:00
Zebediah Figura
c7d8a1b47a
wined3d: Directly call wined3d_texture_create() to create swapchain textures.
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Get rid of the create_swapchain_texture callback.
2023-05-04 18:44:48 +02:00
Zebediah Figura
7b7d26a731
dxgi: Create d3d11 swapchain textures directly from d3d11_swapchain_init().
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Using the IWineDXGIDeviceParent::swapchain_texture_created() callback.
2023-04-26 22:49:17 +02:00
Zebediah Figura
4413e94908
dxgi: Introduce IWineDXGIDeviceParent::register_swapchain_texture() and use it in IDXGIDevice::CreateSurface().
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Instead of having d3d11 create the wined3d texture, create it in dxgi instead,
and let d3d11 create a d3d_texture2d object to wrap it.
This is a step towards getting rid of the create_swapchain_texture() callback,
which is mildly difficult to work with and conceptually complex.
2023-04-26 22:49:17 +02:00
Conor McCarthy
696515d8d4
d3d11: Apply the 'KEEP' options when sending RTVs and UAVs to wined3d.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53761
2023-01-13 11:17:14 +01:00
Zebediah Figura
b34b5da644
d3d11: Implement D3D11_FEATURE_FORMAT_SUPPORT.
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This allows Guild Wars 2 to start.
2022-08-16 22:27:53 +02:00
Zebediah Figura
74ad023154
d3d11: Always return E_FAIL for formats which have no support flags.
2022-08-16 22:27:53 +02:00
Nikolay Sivov
b951c37b87
d3d11: Use CRT allocation functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-07-22 19:56:59 +02:00
Zebediah Figura
c59d25d3ae
d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
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This fixes rendering in Raft.
2022-06-24 21:05:25 +02:00
Nikolay Sivov
4ecf938d67
d3d11: Do not return uninitialized values on Map() failure.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-06-08 10:49:33 +02:00
Nikolay Sivov
7d7d166233
d3d11: Always initialize out shader pointer in CreateComputeShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
72046ad7c4
d3d11: Always initialize out shader pointer in CreateDomainShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
1a869de187
d3d11: Always initialize out shader pointer in CreateHullShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
3dd9a78a1a
d3d11: Always initialize out shader pointer in CreatePixelShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
6c81816525
d3d11: Always initialize out shader pointer in CreateGeometryShaderWithStreamOutput().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
ec8f304bcf
d3d11: Always initialize out shader pointer in CreateGeometryShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Nikolay Sivov
be4a332e47
d3d11: Always initialize out shader pointer in CreateVertexShader().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-05-27 23:16:55 +02:00
Chip Davis
ff80861b4f
d3d11: Implement ID3D11Device1::CreateBlendState1().
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Signed-off-by: Chip Davis <cdavis5x@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-16 22:10:15 +02:00
Eric Pouech
46aa3fafaa
d3d11: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 20:35:27 +02:00
Zebediah Figura
a37b16e4af
d3d11: Report support for ConstantBufferPartialUpdate.
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Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
1ca215ea04
d3d11: Report support for MapNoOverwriteOnDynamicConstantBuffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Matteo Bruni
3dc960c8cc
d3d11: Report support for MapNoOverwriteOnDynamicBufferSRV.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
Zebediah Figura
eea57f4ec0
d3d11: Do not print a FIXME for dynamic linking when zero class instances are passed.
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Many applications pass a non-NULL array pointer but a count of zero.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:43 +01:00
Zebediah Figura
6a08d902cc
d3d11: Do not print a FIXME for dynamic linking in shader retrieval functions.
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Many applications call GetShader functions with non-NULL class instance pointers
despite never using dynamic linking, in an apparent attempt to save all device
state.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-10 18:27:43 +01:00
Nikolay Sivov
a3c65a329e
d3d11: Always initialize out view pointer in CreateDepthStencilView().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:09 +01:00
Nikolay Sivov
f467ebadd6
d3d11: Always initialize out view pointer in CreateUnorderedAccessView().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:06 +01:00
Nikolay Sivov
db6d549837
d3d11: Always initialize out view pointer in CreateShaderResourceView().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:35:04 +01:00
Andrey Gusev
369ee8b0e1
d3d11: Implement the ID3DUserDefinedAnnotation interface.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51354
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Zebediah Figura
9206277105
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
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This fixes a black screen in The Unfinished Swan.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Zebediah Figura
59636714e7
d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 21:44:51 +01:00
Zebediah Figura
0d901c1cf1
d3d11: Implement ID3D11Device1::CreateRasterizerState1().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52294
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 16:19:07 +01:00
Zebediah Figura
7bf9e8382f
d3d11: Implement ID3D11RasterizerState1.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 16:19:07 +01:00
Nikolay Sivov
df8ef3a54f
d3d11: Always initialize out view pointer in CreateRenderTargetView().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51195
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 21:32:29 +01:00
Dmitry Timoshkov
d8ba473208
d3d11: Handle D3D11_FEATURE_D3D9_OPTIONS in d3d11_device_CheckFeatureSupport().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-09 18:43:51 +01:00
Nikolay Sivov
f266c87bc9
d3d11: Correctly handle optional arguments in OMGetBlendState().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-02 20:32:51 +01:00
Jan Sikorski
713d6558db
d3d11: Don't grab wined3d lock for wined3d deferred context functions.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:08 +02:00
Jan Sikorski
9457c8d172
d3d11: Don't grab wined3d lock for wined3d_device_context_execute_command_list().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:05 +02:00
Nikolay Sivov
3b860a0378
d3d11: Correctly handle optional arguments in OMGetDepthStencilState().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:37 +02:00
Jan Sikorski
fa63f80d0e
d3d11: Don't grab wined3d lock for wined3d_device_context_copy_uav_counter().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:33 +02:00
Jan Sikorski
82b02b1ce6
d3d11: Don't grab wined3d lock for wined3d_device_context_flush().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:30 +02:00
Jan Sikorski
b02663fa06
d3d11: Don't grab wined3d lock for wined3d_device_context_reset_state().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:28 +02:00
Jan Sikorski
7eaae6b797
d3d11: Don't grab wined3d lock for generating mipmaps.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:25 +02:00
Jan Sikorski
c024d91d9f
d3d11: Don't grab wined3d lock for wined3d_device_context_resolve_sub_resource().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:22 +02:00
Jan Sikorski
5ed9af20cd
d3d11: Don't grab wined3d lock for view clears.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:20 +02:00
Jan Sikorski
483d44c623
d3d11: Don't grab wined3d lock for wined3d_device_context_update_sub_resource().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:17 +02:00
Jan Sikorski
83c9610c4d
d3d11: Don't grab wined3d lock for wined3d copy (sub)resource functions.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:14 +02:00
Jan Sikorski
f6f82669bb
d3d11: Don't grab wined3d lock for wined3d dispatch functions.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:12 +02:00
Jan Sikorski
f1f3e07652
d3d11: Don't grab wined3d lock for wined3d draw functions.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 17:55:09 +02:00
Jan Sikorski
228c3bdfec
d3d11: Don't grab wined3d lock for wined3d state setters.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:32:50 +02:00