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dxgi: Introduce IWineDXGIDeviceParent::register_swapchain_texture() and use it in IDXGIDevice::CreateSurface().
Instead of having d3d11 create the wined3d texture, create it in dxgi instead, and let d3d11 create a d3d_texture2d object to wrap it. This is a step towards getting rid of the create_swapchain_texture() callback, which is mildly difficult to work with and conceptually complex.
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f443b9e042
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4413e94908
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@ -148,7 +148,8 @@ static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *i
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}
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HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
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struct wined3d_texture *wined3d_texture,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out) DECLSPEC_HIDDEN;
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struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
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struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
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@ -3335,7 +3335,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device2 *ifa
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
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if (FAILED(hr = d3d_texture2d_create(device, desc, NULL, data, &object)))
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return hr;
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*texture = &object->ID3D11Texture2D_iface;
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@ -6021,7 +6021,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
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d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
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d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
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if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
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if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, NULL, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
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return hr;
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*texture = &object->ID3D10Texture2D_iface;
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@ -6780,6 +6780,46 @@ static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_w
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return &device->device_parent;
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}
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static HRESULT STDMETHODCALLTYPE dxgi_device_parent_register_swapchain_texture(IWineDXGIDeviceParent *iface,
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struct wined3d_texture *wined3d_texture, unsigned int texture_flags, IDXGISurface **ret_surface)
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{
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struct d3d_device *device = device_from_dxgi_device_parent(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct d3d_texture2d *object;
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D3D11_TEXTURE2D_DESC desc;
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HRESULT hr;
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wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &wined3d_desc);
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desc.Width = wined3d_desc.width;
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desc.Height = wined3d_desc.height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
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desc.SampleDesc.Count = wined3d_desc.multisample_type ? wined3d_desc.multisample_type : 1;
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desc.SampleDesc.Quality = wined3d_desc.multisample_quality;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = d3d11_bind_flags_from_wined3d(wined3d_desc.bind_flags);
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
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{
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desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
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texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
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}
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if (texture_flags)
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FIXME("Unhandled flags %#x.\n", texture_flags);
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if (FAILED(hr = d3d_texture2d_create(device, &desc, wined3d_texture, NULL, &object)))
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return hr;
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hr = IUnknown_QueryInterface(object->dxgi_resource, &IID_IDXGISurface, (void **)ret_surface);
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ID3D11Texture2D_Release(&object->ID3D11Texture2D_iface);
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return hr;
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}
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static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
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{
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/* IUnknown methods */
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@ -6788,6 +6828,7 @@ static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
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dxgi_device_parent_Release,
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/* IWineDXGIDeviceParent methods */
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dxgi_device_parent_get_wined3d_device_parent,
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dxgi_device_parent_register_swapchain_texture,
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};
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static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
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@ -956,11 +956,9 @@ static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATUR
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}
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HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
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struct wined3d_texture *wined3d_texture, const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
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{
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struct wined3d_resource_desc wined3d_desc;
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struct d3d_texture2d *texture;
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unsigned int levels;
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BOOL needs_surface;
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DWORD flags = 0;
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HRESULT hr;
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@ -980,38 +978,51 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
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wined3d_mutex_lock();
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texture->desc = *desc;
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wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
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wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
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wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
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wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
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wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
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desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
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wined3d_desc.width = desc->Width;
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wined3d_desc.height = desc->Height;
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wined3d_desc.depth = 1;
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wined3d_desc.size = 0;
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levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
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if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
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flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
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flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
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desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
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texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
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if (wined3d_texture)
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{
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WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
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free(texture);
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wined3d_mutex_unlock();
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if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
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hr = E_INVALIDARG;
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return hr;
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wined3d_resource_set_parent(wined3d_texture_get_resource(wined3d_texture),
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texture, &d3d_texture2d_wined3d_parent_ops);
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wined3d_texture_incref(wined3d_texture);
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texture->wined3d_texture = wined3d_texture;
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}
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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unsigned int levels;
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wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
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wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
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wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
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wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags, desc->MiscFlags);
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wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
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desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
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wined3d_desc.width = desc->Width;
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wined3d_desc.height = desc->Height;
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wined3d_desc.depth = 1;
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wined3d_desc.size = 0;
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levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
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if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
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flags |= WINED3D_TEXTURE_CREATE_GET_DC;
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if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
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flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
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desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
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texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
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free(texture);
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wined3d_mutex_unlock();
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if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
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hr = E_INVALIDARG;
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return hr;
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}
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texture->desc.MipLevels = levels;
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}
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texture->desc.MipLevels = levels;
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needs_surface = desc->MipLevels == 1 && desc->ArraySize == 1;
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hr = d3d_device_create_dxgi_resource((IUnknown *)&device->ID3D10Device1_iface,
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@ -21,6 +21,13 @@
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WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
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static void STDMETHODCALLTYPE dxgi_null_wined3d_object_destroyed(void *parent) {}
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static const struct wined3d_parent_ops dxgi_null_wined3d_parent_ops =
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{
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dxgi_null_wined3d_object_destroyed,
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};
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static inline struct dxgi_device *impl_from_IWineDXGIDevice(IWineDXGIDevice *iface)
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{
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return CONTAINING_RECORD(iface, struct dxgi_device, IWineDXGIDevice_iface);
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@ -168,7 +175,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
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const DXGI_SURFACE_DESC *desc, UINT surface_count, DXGI_USAGE usage,
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const DXGI_SHARED_RESOURCE *shared_resource, IDXGISurface **surface)
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{
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struct wined3d_device_parent *device_parent;
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struct dxgi_device *device = impl_from_IWineDXGIDevice(iface);
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struct wined3d_resource_desc surface_desc;
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IWineDXGIDeviceParent *dxgi_device_parent;
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HRESULT hr;
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@ -185,8 +192,6 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
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return E_FAIL;
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}
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device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
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surface_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
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surface_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_sample_desc_from_dxgi(&surface_desc.multisample_type,
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@ -204,23 +209,22 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
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for (i = 0; i < surface_count; ++i)
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{
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struct wined3d_texture *wined3d_texture;
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IUnknown *parent;
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if (FAILED(hr = device_parent->ops->create_swapchain_texture(device_parent,
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NULL, &surface_desc, 0, &wined3d_texture)))
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &surface_desc,
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1, 1, 0, NULL, NULL, &dxgi_null_wined3d_parent_ops, &wined3d_texture)))
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{
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ERR("Failed to create surface, hr %#lx.\n", hr);
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ERR("Failed to create wined3d texture, hr %#lx.\n", hr);
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goto fail;
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}
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parent = wined3d_texture_get_parent(wined3d_texture);
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hr = IUnknown_QueryInterface(parent, &IID_IDXGISurface, (void **)&surface[i]);
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if (FAILED(hr = IWineDXGIDeviceParent_register_swapchain_texture(
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dxgi_device_parent, wined3d_texture, 0, &surface[i])))
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{
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wined3d_texture_decref(wined3d_texture);
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ERR("Failed to create parent swapchain texture, hr %#lx.\n", hr);
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goto fail;
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}
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wined3d_texture_decref(wined3d_texture);
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if (FAILED(hr))
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{
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ERR("Surface should implement IDXGISurface.\n");
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goto fail;
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}
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TRACE("Created IDXGISurface %p (%u/%u).\n", surface[i], i + 1, surface_count);
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}
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@ -62,6 +62,8 @@ interface IWineDXGIDevice : IDXGIDevice3
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interface IWineDXGIDeviceParent : IUnknown
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{
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struct wined3d_device_parent *get_wined3d_device_parent();
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HRESULT register_swapchain_texture(struct wined3d_texture *texture,
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unsigned int texture_flags, IDXGISurface **ret_surface);
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}
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struct wine_dxgi_adapter_info
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