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d3d11: Apply the 'KEEP' options when sending RTVs and UAVs to wined3d.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53761
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@ -1156,8 +1156,9 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargetsAndUnordere
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}
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}
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wined3d_device_context_set_render_targets_and_unordered_access_views(context->wined3d_context, ARRAY_SIZE(wined3d_rtvs),
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wined3d_rtvs, dsv ? dsv->wined3d_view : NULL, ARRAY_SIZE(wined3d_uavs), wined3d_uavs,
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wined3d_device_context_set_render_targets_and_unordered_access_views(context->wined3d_context,
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render_target_view_count == ~0u ? ~0u : ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs,
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dsv ? dsv->wined3d_view : NULL, uav_count == ~0u ? ~0u : ARRAY_SIZE(wined3d_uavs), wined3d_uavs,
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wined3d_initial_counts);
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}
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